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Tulip
4.4.0
Better Visualization Through Research
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#include <GlCircle.h>
Inherits tlp::GlRegularPolygon.
Public Member Functions | |
| GlCircle (const Coord ¢er=Coord(0, 0, 0), float radius=1., const Color &outlineColor=Color(255, 0, 0, 255), const Color &fillColor=Color(0, 0, 255, 255), bool filled=false, bool outlined=true, float startAngle=0.0, unsigned int segments=10) | |
| virtual void | getXML (std::string &outString) |
| void | set (const Coord ¢er, float radius, float startAngle) |
Public Member Functions inherited from tlp::GlRegularPolygon | |
| GlRegularPolygon (const Coord &position, const Size &size, unsigned int numberOfSides, const Color &outlineColor=Color(255, 0, 0, 255), const Color &fillColor=Color(0, 0, 255, 255), bool filled=true, bool outlined=true, const std::string &textureName="", float outlineSize=1.) | |
| virtual | ~GlRegularPolygon () |
| unsigned int | getNumberOfSides () |
| void | resizePoints (const unsigned int number) |
| void | setNumberOfSides (unsigned int number) |
| void | setStartAngle (float angle) |
Public Member Functions inherited from tlp::GlPolygon | |
| GlPolygon (const bool filled=true, const bool outlined=true, const std::string &textureName="", const float outlineSize=1) | |
| GlPolygon (const std::vector< Coord > &points, const std::vector< Color > &fillColors, const std::vector< Color > &outlineColors, const bool filled, const bool outlined, const std::string &textureName="", const float outlineSize=1) | |
| GlPolygon (const unsigned int nbPoints, const unsigned int nbFillColors, const unsigned int nbOutlineColors, const bool filled=true, const bool outlined=true, const std::string &textureName="", const float outlineSize=1) | |
| virtual const Coord & | point (const unsigned int i) const |
| virtual Coord & | point (const unsigned int i) |
| virtual void | resizeColors (const unsigned int nbColors) |
Public Member Functions inherited from tlp::GlAbstractPolygon | |
| float | getOutlineSize () |
| std::string | getTextureName () |
| void | setFillColor (const Color &color) |
| void | setOutlineColor (const Color &color) |
| void | setOutlineSize (float size) |
| void | setTextureName (const std::string &name) |
Public Member Functions inherited from tlp::GlSimpleEntity | |
| GlSimpleEntity () | |
| virtual | ~GlSimpleEntity () |
| virtual void | draw (float lod, Camera *camera)=0 |
| virtual BoundingBox | getBoundingBox () |
| int | getStencil () |
| bool | isVisible () const |
| virtual void | setStencil (int stencil) |
| virtual void | setVisible (bool visible) |
| virtual void | setWithXML (const std::string &inString, unsigned int ¤tPosition)=0 |
Additional Inherited Members | |
Protected Member Functions inherited from tlp::GlRegularPolygon | |
| void | computePolygon () |
Protected Attributes inherited from tlp::GlRegularPolygon | |
| unsigned int | numberOfSides |
| Coord | position |
| Size | size |
| float | startAngle |
Class used to render circles as GlEntity.
If you want a circle : use this class
Definition at line 36 of file GlCircle.h.
| tlp::GlCircle::GlCircle | ( | const Coord & | center = Coord(0, 0, 0), |
| float | radius = 1., |
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| const Color & | outlineColor = Color(255, 0, 0, 255), |
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| const Color & | fillColor = Color(0, 0, 255, 255), |
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| bool | filled = false, |
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| bool | outlined = true, |
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| float | startAngle = 0.0, |
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| unsigned int | segments = 10 |
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| ) |
Constructor.
| startAngle | if start angle is equal to 0, the circle construction begin with the top center point |
| segment | number of triangle used to render the circle |
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virtual |
Function to export data in XML.
Implements tlp::GlSimpleEntity.
| void tlp::GlCircle::set | ( | const Coord & | center, |
| float | radius, | ||
| float | startAngle | ||
| ) |
Write-acess Accessor to the center, the radius and the startAngle of the circle.