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tlp::BoundingBox Struct Reference

#include <BoundingBox.h>

Inherits tlp::Array< Vec3f, 2 >.

Public Member Functions

 BoundingBox ()
 
 BoundingBox (const tlp::Vec3f &min, const tlp::Vec3f &max)
 
Vec3f center () const
 
bool contains (const tlp::Vec3f &coord) const
 
float depth () const
 
void expand (const tlp::Vec3f &coord)
 
void getCompleteBB (Vec3f bb[8]) const
 
float height () const
 
bool intersect (const tlp::BoundingBox &boundingBox) const
 
bool intersect (const Vec3f &segStart, const Vec3f &segEnd) const
 
bool isValid () const
 
void scale (const tlp::Vec3f &factor)
 
void translate (const tlp::Vec3f &vec)
 
float width () const
 
- Public Member Functions inherited from tlp::Array< Vec3f, 2 >
Vec3f operator[] (const unsigned int i) const
 
Vec3f & operator[] (const unsigned int i)
 

Additional Inherited Members

- Public Attributes inherited from tlp::Array< Vec3f, 2 >
Vec3f array [SIZE]
 

Detailed Description

This class represents the 3D bounding box of an object. It is mostly used to determine whether or not two object are in a state of collision.

It is defined by two 3d points, the first one (A) being the lowest point, the second (B) being the highest. As a bounding box is a mathematical entity describing the lowest and highest points, whether these points are in the top-left corner or lower-right corner depends on the axes we use. Below is a crude ASCII-art description of the axes we use in our 3D world and the points where the min and max are thus positioned. Through the rest of this class's documentation, it will be assumed that this is the convention.

    y
   |
   |
   |_____ x
  /
 /
z

   _________ B
  /        /|
 /        / |
/________/  |
|        |  |
|        |  |
|        | /
|________|/
A

Author : Tulip team

Definition at line 63 of file BoundingBox.h.

Constructor & Destructor Documentation

tlp::BoundingBox::BoundingBox ( )

Creates an invalid boundig box. The minimum is (1, 1, 1) and the maximum is (-1, -1, -1).

tlp::BoundingBox::BoundingBox ( const tlp::Vec3f &  min,
const tlp::Vec3f &  max 
)

Creates a bounding box that must be valid. Validity is checked in debug mode by an assert.

Parameters
minThe lower left closest point of the box.
maxThe higher left most farther point of the box.

Member Function Documentation

Vec3f tlp::BoundingBox::center ( ) const

Returns the geometrical center of the bounding box. An assertion is raised in debug mode if the BoundingBox is not valid.

Returns
The center of the bounding box :Vec3f
bool tlp::BoundingBox::contains ( const tlp::Vec3f &  coord) const

Checks if the given vector is inside the current bounding box. If the bounding box is invalid the result is always false.

Parameters
coordA point in the 3D space.
Returns
bool Wether coord is in the bounding box.
float tlp::BoundingBox::depth ( ) const

Returns the depth of the bounding box An assertion is raised in debug mode if the bounding box is not valid.

void tlp::BoundingBox::expand ( const tlp::Vec3f &  coord)

Expands the bounding box to one containing the vector passed as parameter. If the parameter is inside the bounding box, it remains unchanged.

Parameters
coordA point in the 3D space we want the bounding box to encompass.
Returns
void
void tlp::BoundingBox::getCompleteBB ( Vec3f  bb[8]) const

The vector passed as parameter is modified to contain the 8 points of the bounding box. The points are, in order : 0: lower leftmost closest point (the bounding box's minimum) 1: lower rightmost closest point 2: highest rightmost closest point 3: highest leftmost closest point 4: lower rightmost farthest point 5: lower rightmost farthest point 6: highest rightmost farthest point 7: highest leftmost farthest point.

Crude ASCII art again, sorry for your eyes.

   6_________ 7
   /|       /|
  / |      / |
3/__|_____/2 |
 |  |_____|__|
 |  /4    |  /5
 | /      | /
 |/_______|/
 0        1
Parameters
bbA vector in which to put the points of the bounding box.
Returns
void
float tlp::BoundingBox::height ( ) const

Returns the height of the bounding box An assertion is raised in debug mode if the bounding box is not valid.

bool tlp::BoundingBox::intersect ( const tlp::BoundingBox boundingBox) const

Checks if the given bounding box intersect the current one. If one of the bounding box is invalid return false.

Parameters
boundingBoxThe bounding box to compare with.
Returns
bool Wether the bounding boxes intersect.
bool tlp::BoundingBox::intersect ( const Vec3f &  segStart,
const Vec3f &  segEnd 
) const

Checks if the bounding box intersects a given line segment. If the bounding box is invalid the result is always false.

Parameters
segStartthe start point of the line segment on which to check intersection
segEndthe end point of the line segment on which to check intersection
Returns
bool Wether the line segment intersects the bounding box
bool tlp::BoundingBox::isValid ( ) const

Checks whether the bounding box's lowest point is less than it's highest point. "Less Than" means axis-by-axis comparison, i.e. x1 < x2 && y1 < y2 && z1 < z2.

Returns
bool Whether this bounding box is valid.
void tlp::BoundingBox::scale ( const tlp::Vec3f &  factor)

Scales the bounding box, i.e. multiplying its components by a vector passed as parameter.

Parameters
factorThe factor vector to scale this bounding box by.
Returns
void
void tlp::BoundingBox::translate ( const tlp::Vec3f &  vec)

Translates the bounding box by the displacement given by the vector passed as parameter.

Parameters
vecThe displacement vector in 3D space to translate this bounding box by.
Returns
void
float tlp::BoundingBox::width ( ) const

Returns the width of the bounding box An assertion is raised in debug mode if the BoundingBox is not valid.