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Tulip
4.4.0
Better Visualization Through Research
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#include <GlAbstractPolygon.h>
Inherits tlp::GlSimpleEntity.
Inherited by tlp::GlPolygon.
Public Member Functions | |
| float | getOutlineSize () |
| std::string | getTextureName () |
| void | setFillColor (const Color &color) |
| void | setOutlineColor (const Color &color) |
| void | setOutlineSize (float size) |
| void | setTextureName (const std::string &name) |
Public Member Functions inherited from tlp::GlSimpleEntity | |
| GlSimpleEntity () | |
| virtual | ~GlSimpleEntity () |
| virtual void | draw (float lod, Camera *camera)=0 |
| virtual BoundingBox | getBoundingBox () |
| int | getStencil () |
| virtual void | getXML (std::string &outString)=0 |
| bool | isVisible () const |
| virtual void | setStencil (int stencil) |
| virtual void | setVisible (bool visible) |
| virtual void | setWithXML (const std::string &inString, unsigned int ¤tPosition)=0 |
Protected Attributes | |
| GLubyte * | auxIndices |
| GLuint | buffers [7] |
| std::vector< Color > | fillColors |
| bool | filled |
| bool | generated |
| float | hideOutlineLod |
| GLubyte * | indices |
| bool | invertYTexture |
| bool | lighting |
| std::vector< Coord > | normalArray |
| std::vector< Color > | outlineColors |
| bool | outlined |
| float | outlineSize |
| std::vector< Coord > | points |
| PolygonMode | polygonMode |
| GLfloat * | texArray |
| std::string | textureName |
Protected Attributes inherited from tlp::GlSimpleEntity | |
| BoundingBox | boundingBox |
| std::vector< GlComposite * > | parents |
| int | stencil |
| bool | visible |
class to create a abstract polygon
Definition at line 48 of file GlAbstractPolygon.h.
| float tlp::GlAbstractPolygon::getOutlineSize | ( | ) |
Get the outline size.
| std::string tlp::GlAbstractPolygon::getTextureName | ( | ) |
Get the textureName.
| void tlp::GlAbstractPolygon::setFillColor | ( | const Color & | color | ) |
Set color used to filling the whole polygon.
| void tlp::GlAbstractPolygon::setOutlineColor | ( | const Color & | color | ) |
Set the color used to outlining the whole polygon.
| void tlp::GlAbstractPolygon::setOutlineSize | ( | float | size | ) |
Set the outline size.
| void tlp::GlAbstractPolygon::setTextureName | ( | const std::string & | name | ) |
Set the textureName.