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tlp::GlQuadTreeLODCalculator Class Reference

#include <GlQuadTreeLODCalculator.h>

Inherits tlp::GlSceneObserver.

Inheritance diagram for tlp::GlQuadTreeLODCalculator:

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Collaboration diagram for tlp::GlQuadTreeLODCalculator:

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List of all members.

Detailed Description

Class use to compute bounding boxs of a vector of GlEntity

Public Member Functions

Protected Member Functions

Protected Attributes


Constructor & Destructor Documentation

tlp::GlQuadTreeLODCalculator::GlQuadTreeLODCalculator  ) 
 

tlp::GlQuadTreeLODCalculator::~GlQuadTreeLODCalculator  ) 
 


Member Function Documentation

void tlp::GlQuadTreeLODCalculator::addEdge Graph *  ,
const   edge
[inline]
 

void tlp::GlQuadTreeLODCalculator::addEdgeBoundingBox unsigned int  id,
const BoundingBox &  bb
 

void tlp::GlQuadTreeLODCalculator::addLayer GlScene ,
const std::string &  ,
GlLayer
[inline, virtual]
 

This function is call when we add a new layer

Reimplemented from tlp::GlSceneObserver.

void tlp::GlQuadTreeLODCalculator::addLocalProperty Graph *  ,
const std::string &  name
 

void tlp::GlQuadTreeLODCalculator::addNode Graph *  ,
const   node
[inline]
 

void tlp::GlQuadTreeLODCalculator::addNodeBoundingBox unsigned int  id,
const BoundingBox &  bb
 

void tlp::GlQuadTreeLODCalculator::addObservers  ) 
 

void tlp::GlQuadTreeLODCalculator::addSimpleEntityBoundingBox unsigned long  entity,
const BoundingBox &  bb
 

virtual GlLODCalculator* tlp::GlQuadTreeLODCalculator::clone  )  [inline, virtual]
 

void tlp::GlQuadTreeLODCalculator::compute const Vector< int, 4 > &  globalViewport,
const Vector< int, 4 > &  currentViewport
 

void tlp::GlQuadTreeLODCalculator::computeFor3DCamera LayerLODUnit *  layerLODUnit,
const Coord &  eye,
const Matrix< float, 4 >  transformMatrix,
const Vector< int, 4 > &  globalViewport,
const Vector< int, 4 > &  currentViewport
 

void tlp::GlQuadTreeLODCalculator::delEdge Graph *  ,
const   edge
[inline]
 

void tlp::GlQuadTreeLODCalculator::delLayer GlScene ,
const std::string &  ,
GlLayer
[inline, virtual]
 

This function is call when we remove a layer

Reimplemented from tlp::GlSceneObserver.

void tlp::GlQuadTreeLODCalculator::delLocalProperty Graph *  ,
const std::string &  name
 

void tlp::GlQuadTreeLODCalculator::delNode Graph *  ,
const   node
[inline]
 

void tlp::GlQuadTreeLODCalculator::destroy Graph *   ) 
 

void tlp::GlQuadTreeLODCalculator::modifyEntity GlScene ,
GlSimpleEntity
[inline, virtual]
 

This function is call when we modify an entity

Reimplemented from tlp::GlSceneObserver.

void tlp::GlQuadTreeLODCalculator::modifyLayer GlScene ,
const std::string &  ,
GlLayer
[inline, virtual]
 

This function is call when we add an entity to the layer

Reimplemented from tlp::GlSceneObserver.

bool tlp::GlQuadTreeLODCalculator::needEntities  ) 
 

void tlp::GlQuadTreeLODCalculator::observableDestroyed Observable *   )  [inline]
 

void tlp::GlQuadTreeLODCalculator::removeObservers  ) 
 

void tlp::GlQuadTreeLODCalculator::setHaveToCompute  )  [protected]
 

void tlp::GlQuadTreeLODCalculator::setInputData GlGraphInputData *  newInputData  ) 
 

void tlp::GlQuadTreeLODCalculator::setNeedEntities bool   ) 
 

void tlp::GlQuadTreeLODCalculator::setScene GlScene scene  ) 
 

void tlp::GlQuadTreeLODCalculator::update std::set< Observable * >::iterator  begin,
std::set< Observable * >::iterator  end
 


Member Data Documentation

std::vector<std::pair<Camera*,Camera> > tlp::GlQuadTreeLODCalculator::cameras [protected]
 

Camera* tlp::GlQuadTreeLODCalculator::currentCamera [protected]
 

Graph* tlp::GlQuadTreeLODCalculator::currentGraph [protected]
 

BoundingBox tlp::GlQuadTreeLODCalculator::edgesGlobalBoundingBox [protected]
 

std::vector<QuadTreeNode<unsigned int> *> tlp::GlQuadTreeLODCalculator::edgesQuadTree [protected]
 

std::vector<QuadTreeNode<unsigned int> *> tlp::GlQuadTreeLODCalculator::edgesSelectedQuadTree [protected]
 

BoundingBox tlp::GlQuadTreeLODCalculator::entitiesGlobalBoundingBox [protected]
 

std::vector<QuadTreeNode<unsigned long> *> tlp::GlQuadTreeLODCalculator::entitiesQuadTree [protected]
 

bool tlp::GlQuadTreeLODCalculator::haveToCompute [protected]
 

GlGraphInputData* tlp::GlQuadTreeLODCalculator::inputData [protected]
 

PropertyInterface* tlp::GlQuadTreeLODCalculator::layoutProperty [protected]
 

BoundingBox tlp::GlQuadTreeLODCalculator::nodesGlobalBoundingBox [protected]
 

std::vector<QuadTreeNode<unsigned int> *> tlp::GlQuadTreeLODCalculator::nodesQuadTree [protected]
 

std::vector<QuadTreeNode<unsigned int> *> tlp::GlQuadTreeLODCalculator::nodesSelectedQuadTree [protected]
 

int tlp::GlQuadTreeLODCalculator::quadTreesVectorPosition [protected]
 

GlScene* tlp::GlQuadTreeLODCalculator::scene [protected]
 

PropertyInterface* tlp::GlQuadTreeLODCalculator::selectionProperty [protected]
 

std::vector<std::vector<SimpleEntityLODUnit> > tlp::GlQuadTreeLODCalculator::simpleEntities [protected]
 

int tlp::GlQuadTreeLODCalculator::simpleEntitiesVectorPosition [protected]
 

PropertyInterface* tlp::GlQuadTreeLODCalculator::sizeProperty [protected]
 



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