tlp::GlScene Class Reference#include <GlScene.h>
Inherits tlp::GlObservableScene.
Inheritance diagram for tlp::GlScene:
[legend]Collaboration diagram for tlp::GlScene:
[legend]List of all members.
Detailed Description
/brief Tulip scene class
Tulip scene class
Public Member Functions
- GlScene (GlLODCalculator *calculator=NULL)
- ~GlScene ()
- void initGlParameters ()
- void prerenderMetaNodes ()
- void draw ()
- void centerScene ()
- void computeAjustSceneToSize (int width, int height, Coord *center, Coord *eye, float *sceneRadius, float *xWhiteFactor, float *yWhiteFactor)
- void ajustSceneToSize (int width, int height)
- void zoomXY (int step, const int x, const int y)
- void zoom (float factor, const Coord &dest)
- void zoom (int step)
- void translateCamera (const int x, const int y, const int z)
- void rotateScene (const int x, const int y, const int z)
- bool selectEntities (RenderingEntitiesFlag type, int x, int y, int h, int w, GlLayer *layer, std::vector< unsigned long > &selectedEntities)
- void outputSVG (unsigned int size, const std::string &filename)
- void outputEPS (unsigned int size, const std::string &filename)
- unsigned char * getImage ()
- void setViewport (Vector< int, 4 > newViewport)
- void setViewport (int x, int y, int width, int height)
- Vector< int, 4 > getViewport ()
- void setBackgroundColor (const Color &color)
- Color getBackgroundColor ()
- void setViewOrtho (bool viewOrtho)
- bool isViewOrtho ()
- void setViewLabel (bool viewLabel)
- void addLayer (GlLayer *layer)
- bool insertLayerBefore (GlLayer *layer, const std::string &name)
- bool insertLayerAfter (GlLayer *layer, const std::string &name)
- GlLayer * getLayer (const std::string &name)
- void removeLayer (const std::string &name, bool deleteLayer)
- void removeLayer (GlLayer *layer, bool deleteLayer)
- std::vector< std::pair< std::string,
GlLayer * > > * getLayersList ()
- void clearLayersList ()
- void getXML (std::string &out)
- void setWithXML (std::string &in, Graph *graph)
- GlLODCalculator * getCalculator ()
- void setCalculator (GlLODCalculator *calculator)
- void addGlGraphCompositeInfo (GlLayer *layer, GlGraphComposite *glGraphComposite)
- GlGraphComposite * getGlGraphComposite ()
- GlLayer * getGraphLayer ()
- Camera * getCamera ()
- void setCamera (Camera *camera)
Constructor & Destructor Documentation
tlp::GlScene::GlScene |
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GlLODCalculator * |
calculator = NULL |
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tlp::GlScene::~GlScene |
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Member Function Documentation
void tlp::GlScene::addLayer |
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GlLayer * |
layer |
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void tlp::GlScene::ajustSceneToSize |
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int |
width, |
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int |
height |
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Ajust camera to have entities near borders |
void tlp::GlScene::centerScene |
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void tlp::GlScene::clearLayersList |
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void tlp::GlScene::computeAjustSceneToSize |
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int |
width, |
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int |
height, |
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Coord * |
center, |
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Coord * |
eye, |
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float * |
sceneRadius, |
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float * |
xWhiteFactor, |
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float * |
yWhiteFactor |
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Compute informations for ajustSceneToSize |
void tlp::GlScene::draw |
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Color tlp::GlScene::getBackgroundColor |
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Get the background color of the scene |
GlLODCalculator* tlp::GlScene::getCalculator |
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[inline] |
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Return lod calculator used to render this scene |
Camera* tlp::GlScene::getCamera |
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[inline] |
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GlLayer* tlp::GlScene::getGraphLayer |
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unsigned char* tlp::GlScene::getImage |
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Return the RGB image of OpenGL view |
GlLayer* tlp::GlScene::getLayer |
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const std::string & |
name |
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Return the layer with name : name |
std::vector<std::pair<std::string, GlLayer*> >* tlp::GlScene::getLayersList |
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Vector<int, 4> tlp::GlScene::getViewport |
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[inline] |
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Get the viewport of the scene |
void tlp::GlScene::getXML |
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std::string & |
out |
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Get XML description of the scene and children and store it in out string |
void tlp::GlScene::initGlParameters |
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Init scene's OpenGL parameters |
bool tlp::GlScene::insertLayerAfter |
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GlLayer * |
layer, |
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const std::string & |
name |
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Add a layer just after layer with given name Return true if insert is ok and false if layer with given name is not find |
bool tlp::GlScene::insertLayerBefore |
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GlLayer * |
layer, |
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const std::string & |
name |
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Add a layer just before layer with given name Return true if insert is ok and false if layer with given name is not find |
bool tlp::GlScene::isViewOrtho |
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[inline] |
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Scene is render in orthogonal mode ? |
void tlp::GlScene::outputEPS |
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unsigned int |
size, |
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const std::string & |
filename |
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void tlp::GlScene::outputSVG |
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unsigned int |
size, |
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const std::string & |
filename |
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void tlp::GlScene::prerenderMetaNodes |
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void tlp::GlScene::removeLayer |
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GlLayer * |
layer, |
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bool |
deleteLayer |
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Remove a layer and delete it (if bool deleteLayer == true) |
void tlp::GlScene::removeLayer |
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const std::string & |
name, |
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bool |
deleteLayer |
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Remove the layer with name and delete it (if bool deleteLayer == true) |
void tlp::GlScene::rotateScene |
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const int |
x, |
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const int |
y, |
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const int |
z |
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bool tlp::GlScene::selectEntities |
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RenderingEntitiesFlag |
type, |
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int |
x, |
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int |
y, |
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int |
h, |
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int |
w, |
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GlLayer * |
layer, |
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std::vector< unsigned long > & |
selectedEntities |
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Select entities with selection flag : type (SelectSimpleEntities,SelectNodes,SelectEdges) Select at position x,y with heigh : h and width : w Select in GlLayer : layer And store result in selectedEntities vector |
void tlp::GlScene::setBackgroundColor |
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const Color & |
color |
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[inline] |
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Set the background color of the scene |
void tlp::GlScene::setCalculator |
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GlLODCalculator * |
calculator |
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[inline] |
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Set a new lod calculator used to render this scene |
void tlp::GlScene::setCamera |
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Camera * |
camera |
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[inline] |
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void tlp::GlScene::setViewLabel |
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bool |
viewLabel |
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[inline] |
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Render the nodes/edges label |
void tlp::GlScene::setViewOrtho |
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bool |
viewOrtho |
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[inline] |
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Set if scene is render in orthogonal mode |
void tlp::GlScene::setViewport |
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int |
x, |
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int |
y, |
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int |
width, |
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int |
height |
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Set the viewport of the scene with 4 int |
void tlp::GlScene::setViewport |
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Vector< int, 4 > |
newViewport |
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Set the viewport of the scene with a vector |
void tlp::GlScene::setWithXML |
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std::string & |
in, |
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Graph * |
graph |
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Set scene's data and children with a XML |
void tlp::GlScene::translateCamera |
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const int |
x, |
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const int |
y, |
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const int |
z |
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Translate camera by (x,y,z) |
void tlp::GlScene::zoom |
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int |
step |
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void tlp::GlScene::zoom |
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float |
factor, |
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const Coord & |
dest |
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void tlp::GlScene::zoomXY |
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int |
step, |
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const int |
x, |
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const int |
y |
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