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4.2.0
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tulip-core
tulip-gui
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tulip-ogl
include
tulip
AbstractGlCurve.h
Camera.h
Curves.h
EdgeExtremityGlyph.h
EdgeExtremityGlyphManager.h
EpsFunction.h
Gl2DRect.h
GlAbstractPolygon.h
GlAxis.h
GlBezierCurve.h
GlBoundingBoxSceneVisitor.h
GlBox.h
GlCatmullRomCurve.h
GlCircle.h
GlColorScale.h
GlComplexeEntity.h
GlComplexPolygon.h
GlComposite.h
GlConvexGraphHull.h
GlConvexHull.h
GlCPULODCalculator.h
GlCubicBSplineInterpolation.h
GlCurve.h
GlDisplayListManager.h
GlDrawSceneVisitor.h
GlEdge.h
GlEntity.h
GlEPSFeedBackBuilder.h
GlFeedBackBuilder.h
GlFeedBackRecorder.h
GlGraphComposite.h
GlGraphHighDetailsRenderer.h
GlGraphInputData.h
GlGraphLowDetailsRenderer.h
GlGraphRenderer.h
GlGraphRenderingParameters.h
GlGraphStaticData.h
GlGrid.h
GlHexagon.h
GlLabel.h
GlLayer.h
GlLine.h
GlLines.h
GlLODCalculator.h
GlLODSceneVisitor.h
GlMetaNodeRenderer.h
GlNode.h
GlNominativeAxis.h
GlOpenUniformCubicBSpline.h
GlPentagon.h
GlPolygon.h
GlPolyQuad.h
GlProgressBar.h
GlQuad.h
GlQuadTreeLODCalculator.h
GlQuantitativeAxis.h
GlRect.h
GlRegularPolygon.h
GlScene.h
GlSceneObserver.h
GlSceneVisitor.h
GlSceneZoomAndPan.h
GlSelectSceneVisitor.h
GlShaderProgram.h
GlSimpleEntity.h
GlSphere.h
GlSVGFeedBackBuilder.h
GlTextureManager.h
GlTLPFeedBackBuilder.h
GlTools.h
GlTriangle.h
GlVertexArrayManager.h
GlVertexArrayVisitor.h
GlXMLTools.h
Glyph.h
GlyphManager.h
OcclusionTest.h
OpenGlConfigManager.h
ParametricCurves.h
tulipgpu.h
tulip-python
Examples
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GlRect.h
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/*
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*
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* This file is part of Tulip (www.tulip-software.org)
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*
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* Authors: David Auber and the Tulip development Team
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* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
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*
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* Tulip is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* Tulip is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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*/
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#ifndef GL_RECT_H
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#define GL_RECT_H
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#include <tulip/GlPolygon.h>
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namespace
tlp {
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/**
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* @ingroup OpenGL
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* \brief This is a general class for the rendering of 2D rectangles.
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*
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* This class is used as a 2D HUD for the rendering of 2D rectangles.
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*/
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class
TLP_GL_SCOPE
GlRect
:
public
GlPolygon
{
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protected
:
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public
:
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/**
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* Constructor : with topLeft/bottomRight coords, topLeft/bottomRight colors and if GlRect is filled/outlined
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*/
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GlRect
(
const
Coord &topLeftPos,
const
Coord &bottomRightPos,
const
Color &topLeftCol,
const
Color &bottomRightCol,
bool
filled=
true
,
bool
outlined=
false
);
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/**
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* Constructor : with center coords and size, fill color and outline color
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*/
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GlRect
(
const
Coord ¢er,
const
float
width,
const
float
height,
const
Color &fillColor,
const
Color &outlineColor);
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/**
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* Constructor : with GlRect is filled/outlined
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*/
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GlRect
(
bool
filled=
true
,
bool
outlined=
false
);
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/**
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* Destructor
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*/
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virtual
~
GlRect
();
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/**
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* Accessor in reading to the Top Left Corner of the rectangle
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*/
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virtual
Coord getCenter();
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/**
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* Set the center and the size of the GlRect
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*/
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void
setCenterAndSize(
const
Coord ¢er,
const
Size &size);
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/**
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* Accessor in reading to the Top Left Corner of the rectangle
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*/
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virtual
Coord getTopLeftPos();
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/**
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* Accessor in reading to the Bottom Right Corner of the rectangle
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*/
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virtual
Coord getBottomRightPos();
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/**
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* Accessor in reading to the Top Left Corner Color of the rectangle
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*/
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virtual
Color getTopLeftColor();
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/**
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* Accessor in reading to the Bottom Right Corner Color of the Rectangle
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*/
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virtual
Color getBottomRightColor();
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/**
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* Accessor in writing to the Top Left Corner of the rectangle
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*/
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virtual
void
setTopLeftPos(
const
Coord &topLeftPos);
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/**
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* Accessor in writing to the Bottom Right Corner Color of the rectangle
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*/
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virtual
void
setBottomRightPos(
const
Coord &bottomRightPos);
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/**
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* Accessor in writing to the Top Left Corner of the rectangle
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*/
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virtual
void
setTopLeftColor(
const
Color &topLeftCol);
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/**
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* Accessor in writing to the Bottom Right Corner Color of the rectangle
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*/
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virtual
void
setBottomRightColor(
const
Color &bottomRightCol);
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/**
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* Is the point in the rectangle ?
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*/
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bool
inRect(
double
x,
double
y);
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virtual
void
draw(
float
lod,
Camera
*camera);
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};
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}
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#endif
library
tulip-ogl
include
tulip
GlRect.h
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