Tulip  5.7.0
Large graphs analysis and drawing
tlp::GlRegularPolygon Class Reference

#include <GlRegularPolygon.h>

+ Inheritance diagram for tlp::GlRegularPolygon:
+ Collaboration diagram for tlp::GlRegularPolygon:

Public Member Functions

 GlRegularPolygon (const Coord &position, const Size &size, unsigned int numberOfSides, const Color &outlineColor=Color(255, 0, 0, 255), const Color &fillColor=Color(0, 0, 255, 255), bool filled=true, bool outlined=true, const std::string &textureName="", float outlineSize=1.)
 ~GlRegularPolygon () override
unsigned int getNumberOfSides ()
void resizePoints (const unsigned int number) override
void setNumberOfSides (unsigned int number)
void setStartAngle (float angle)
- Public Member Functions inherited from tlp::GlPolygon
 GlPolygon (const bool filled=true, const bool outlined=true, const std::string &textureName="", const float outlineSize=1)
 GlPolygon (const std::vector< Coord > &points, const std::vector< Color > &fillColors, const std::vector< Color > &outlineColors, const bool filled, const bool outlined, const std::string &textureName="", const float outlineSize=1)
 GlPolygon (const unsigned int nbPoints, const unsigned int nbFillColors, const unsigned int nbOutlineColors, const bool filled=true, const bool outlined=true, const std::string &textureName="", const float outlineSize=1)
virtual Coord & point (const unsigned int i)
virtual const Coord & point (const unsigned int i) const
virtual void resizeColors (const unsigned int nbColors)
- Public Member Functions inherited from tlp::GlAbstractPolygon
float getOutlineSize ()
std::string getTextureName ()
void setFillColor (const Color &color)
void setOutlineColor (const Color &color)
void setOutlineSize (float size)
void setTextureName (const std::string &name)
- Public Member Functions inherited from tlp::GlSimpleEntity
 GlSimpleEntity ()
 ~GlSimpleEntity () override
virtual void draw (float lod, Camera *camera)=0
virtual BoundingBox getBoundingBox ()
int getStencil ()
virtual void getXML (std::string &outString)=0
bool isVisible () const
virtual void setStencil (int stencil)
virtual void setVisible (bool visible)
virtual void setWithXML (const std::string &inString, unsigned int &currentPosition)=0

Protected Member Functions

void computePolygon ()

Protected Attributes

unsigned int numberOfSides
Coord position
Size size
float startAngle
- Protected Attributes inherited from tlp::GlAbstractPolygon
GLubyte * auxIndices
GLuint buffers [7]
std::vector< Color > fillColors
bool filled
bool generated
float hideOutlineLod
GLubyte * indices
bool invertYTexture
bool lighting
std::vector< Coord > normalArray
std::vector< Color > outlineColors
bool outlined
float outlineSize
std::vector< Coord > points
PolygonMode polygonMode
GLfloat * texArray
std::string textureName
- Protected Attributes inherited from tlp::GlSimpleEntity
BoundingBox boundingBox
std::vector< GlComposite * > parents
int stencil
bool visible

Detailed Description

class to create a regular polygon

Definition at line 32 of file GlRegularPolygon.h.

Constructor & Destructor Documentation

◆ GlRegularPolygon()

tlp::GlRegularPolygon::GlRegularPolygon ( const Coord &  position,
const Size &  size,
unsigned int  numberOfSides,
const Color &  outlineColor = Color(255, 0, 0, 255),
const Color &  fillColor = Color(0, 0, 255, 255),
bool  filled = true,
bool  outlined = true,
const std::string &  textureName = "",
float  outlineSize = 1. 


The outline is the border of the regular polygon

The fill is inside the regular polygon

◆ ~GlRegularPolygon()

tlp::GlRegularPolygon::~GlRegularPolygon ( )


Member Function Documentation

◆ getNumberOfSides()

unsigned int tlp::GlRegularPolygon::getNumberOfSides ( )

Get the number of Sides.

◆ resizePoints()

void tlp::GlRegularPolygon::resizePoints ( const unsigned int  number)

Set the number of sides (use setNumberOfSides)

Reimplemented from tlp::GlPolygon.

◆ setNumberOfSides()

void tlp::GlRegularPolygon::setNumberOfSides ( unsigned int  number)

Set the number of sides.

◆ setStartAngle()

void tlp::GlRegularPolygon::setStartAngle ( float  angle)

Set the start angle in radian.

If the start angle is 0 : the regular polygon begin at the top middle point