Tulip  5.7.0
Large graphs analysis and drawing
tlp::GlAbstractPolygon Class Reference

#include <GlAbstractPolygon.h>

+ Inheritance diagram for tlp::GlAbstractPolygon:
+ Collaboration diagram for tlp::GlAbstractPolygon:

Public Member Functions

float getOutlineSize ()
std::string getTextureName ()
void setFillColor (const Color &color)
void setOutlineColor (const Color &color)
void setOutlineSize (float size)
void setTextureName (const std::string &name)
- Public Member Functions inherited from tlp::GlSimpleEntity
 GlSimpleEntity ()
 ~GlSimpleEntity () override
virtual void draw (float lod, Camera *camera)=0
virtual BoundingBox getBoundingBox ()
int getStencil ()
virtual void getXML (std::string &outString)=0
bool isVisible () const
virtual void setStencil (int stencil)
virtual void setVisible (bool visible)
virtual void setWithXML (const std::string &inString, unsigned int &currentPosition)=0

Protected Attributes

GLubyte * auxIndices
GLuint buffers [7]
std::vector< Color > fillColors
bool filled
bool generated
float hideOutlineLod
GLubyte * indices
bool invertYTexture
bool lighting
std::vector< Coord > normalArray
std::vector< Color > outlineColors
bool outlined
float outlineSize
std::vector< Coord > points
PolygonMode polygonMode
GLfloat * texArray
std::string textureName
- Protected Attributes inherited from tlp::GlSimpleEntity
BoundingBox boundingBox
std::vector< GlComposite * > parents
int stencil
bool visible

Detailed Description

class to create a abstract polygon

You don't have to use this class, it's only a base class for some others entities

Definition at line 39 of file GlAbstractPolygon.h.

Member Function Documentation

◆ getOutlineSize()

float tlp::GlAbstractPolygon::getOutlineSize ( )

Get the outline size.

◆ getTextureName()

std::string tlp::GlAbstractPolygon::getTextureName ( )

Get the textureName.

◆ setFillColor()

void tlp::GlAbstractPolygon::setFillColor ( const Color &  color)

Set color used to filling the whole polygon.

◆ setOutlineColor()

void tlp::GlAbstractPolygon::setOutlineColor ( const Color &  color)

Set the color used to outlining the whole polygon.

◆ setOutlineSize()

void tlp::GlAbstractPolygon::setOutlineSize ( float  size)

Set the outline size.

◆ setTextureName()

void tlp::GlAbstractPolygon::setTextureName ( const std::string &  name)

Set the textureName.