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| | Gl2DRect () |
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| | Gl2DRect (float bottom, float left, float height, float width, const std::string &textureName, bool xInv, bool yInv) |
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| | Gl2DRect (float top, float bottom, float left, float right, const std::string &textureName, bool inPercent=false) |
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| | ~Gl2DRect () override |
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| void | draw (float lod, Camera *camera) override |
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| BoundingBox | getBoundingBox () override |
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| virtual std::string | getTexture () |
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| void | getXML (std::string &outString) override |
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| virtual void | setCoordinates (float bottom, float left, float width, float height) |
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| virtual void | setTexture (const std::string &name) |
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| void | setWithXML (const std::string &inString, unsigned int ¤tPosition) override |
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void | translate (const Coord &mouvement) override |
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| | GlRect (bool filled=true, bool outlined=false) |
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| | GlRect (const Coord ¢er, const float width, const float height, const Color &fillColor, const Color &outlineColor) |
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| | GlRect (const Coord &topLeftPos, const Coord &bottomRightPos, const Color &topLeftCol, const Color &bottomRightCol, bool filled=true, bool outlined=false) |
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| | ~GlRect () override |
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| void | draw (float lod, Camera *camera) override |
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| virtual Color | getBottomRightColor () |
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| virtual Coord | getBottomRightPos () |
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| virtual Coord | getCenter () |
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| virtual Color | getTopLeftColor () |
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| virtual Coord | getTopLeftPos () |
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| bool | inRect (double x, double y) |
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| virtual void | setBottomRightColor (const Color &bottomRightCol) |
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| virtual void | setBottomRightPos (const Coord &bottomRightPos) |
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| void | setCenterAndSize (const Coord ¢er, const Size &size) |
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| virtual void | setTopLeftColor (const Color &topLeftCol) |
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| virtual void | setTopLeftPos (const Coord &topLeftPos) |
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| | GlPolygon (const bool filled=true, const bool outlined=true, const std::string &textureName="", const float outlineSize=1) |
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| | GlPolygon (const std::vector< Coord > &points, const std::vector< Color > &fillColors, const std::vector< Color > &outlineColors, const bool filled, const bool outlined, const std::string &textureName="", const float outlineSize=1) |
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| | GlPolygon (const unsigned int nbPoints, const unsigned int nbFillColors, const unsigned int nbOutlineColors, const bool filled=true, const bool outlined=true, const std::string &textureName="", const float outlineSize=1) |
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| virtual Coord & | point (const unsigned int i) |
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| virtual const Coord & | point (const unsigned int i) const |
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| virtual void | resizeColors (const unsigned int nbColors) |
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| virtual void | resizePoints (const unsigned int nbPoints) |
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| float | getOutlineSize () |
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| std::string | getTextureName () |
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| void | setFillColor (const Color &color) |
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| void | setOutlineColor (const Color &color) |
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| void | setOutlineSize (float size) |
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| void | setTextureName (const std::string &name) |
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| | GlSimpleEntity () |
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| | ~GlSimpleEntity () override |
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| int | getStencil () |
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| bool | isVisible () const |
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| virtual void | setStencil (int stencil) |
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| virtual void | setVisible (bool visible) |
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Create a 2D rectangle.
This rect add screen percentage system (for example you can create a rectangle that start on (10%,10%) and finish on (90%90%) If you when a simple 2D rectangle with normal coordinates use GlRect class
- See also
- GlRect
Definition at line 38 of file Gl2DRect.h.