Tulip  5.7.4
Large graphs analysis and drawing
GlStar.h
1 /*
2  *
3  * This file is part of Tulip (https://tulip.labri.fr)
4  *
5  * Authors: David Auber and the Tulip development Team
6  * from LaBRI, University of Bordeaux
7  *
8  * Tulip is free software; you can redistribute it and/or modify
9  * it under the terms of the GNU Lesser General Public License
10  * as published by the Free Software Foundation, either version 3
11  * of the License, or (at your option) any later version.
12  *
13  * Tulip is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16  * See the GNU General Public License for more details.
17  *
18  */
19 
20 #ifndef GLREGULARSTAR_H
21 #define GLREGULARSTAR_H
22 
23 #include <tulip/Size.h>
24 #include <tulip/GlComplexPolygon.h>
25 
26 namespace tlp {
27 
28 /**
29  * @ingroup OpenGL
30  * @brief class to create a star
31  */
32 class TLP_GL_SCOPE GlStar : public GlComplexPolygon {
33 public:
34  /**
35  * @brief Constructor
36  *
37  * The outline is the border of the regular star
38  *
39  * The fill is inside the regular star
40  */
41  GlStar(const Coord &position, const Size &size, unsigned int numberOfStarPoints,
42  const Color &fillColor = Color(0, 0, 255), const Color &outlineColor = Color(0, 0, 0),
43  bool outlined = true, const std::string &textureName = "", float outlineSize = 1.);
44  /**
45  * @brief Destructor
46  */
47  ~GlStar() override;
48 
49  /**
50  * @brief Get the number of star points
51  */
52  unsigned int getNumberOfStarPoints();
53 
54 protected:
55  void computeStar();
56 
57  Coord position;
58  Size size;
59  unsigned int numberOfStarPoints;
60 };
61 } // namespace tlp
62 #endif
Class to create a complex polygon (concave polygon or polygon with hole) If you want to create a comp...
class to create a star
Definition: GlStar.h:32
unsigned int getNumberOfStarPoints()
Get the number of star points.
~GlStar() override
Destructor.
GlStar(const Coord &position, const Size &size, unsigned int numberOfStarPoints, const Color &fillColor=Color(0, 0, 255), const Color &outlineColor=Color(0, 0, 0), bool outlined=true, const std::string &textureName="", float outlineSize=1.)
Constructor.