23 #include <tulip/GlRegularPolygon.h> 
   36             const Color &outlineColor = Color(255, 0, 0, 255),
 
   37             const Color &fillColor = Color(0, 0, 255, 255), 
bool filled = 
true,
 
   38             bool outlined = 
true, 
const std::string &textureName = 
"", 
float outlineSize = 1.);
 
class to create an hexagon in Tulip 3D Engine
 
~GlHexagon() override
Default empty destructor.
 
GlHexagon(const Coord &position, const Size &size, const Color &outlineColor=Color(255, 0, 0, 255), const Color &fillColor=Color(0, 0, 255, 255), bool filled=true, bool outlined=true, const std::string &textureName="", float outlineSize=1.)
Constructor.
 
class to create a regular polygon