23 #include <tulip/GlRegularPolygon.h>
36 const Color &outlineColor = Color(255, 0, 0, 255),
37 const Color &fillColor = Color(0, 0, 255, 255),
bool filled =
true,
38 bool outlined =
true,
const std::string &textureName =
"",
float outlineSize = 1.);
class to create an hexagon in Tulip 3D Engine
~GlHexagon() override
Default empty destructor.
GlHexagon(const Coord &position, const Size &size, const Color &outlineColor=Color(255, 0, 0, 255), const Color &fillColor=Color(0, 0, 255, 255), bool filled=true, bool outlined=true, const std::string &textureName="", float outlineSize=1.)
Constructor.
class to create a regular polygon