Tulip
4.3.0
Better Visualization Through Research
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#include <BoundingBox.h>
Inherits tlp::Array< Vec3f, 2 >.
Public Member Functions | |
BoundingBox () | |
BoundingBox (const tlp::Vec3f &min, const tlp::Vec3f &max) | |
Vec3f | center () const |
bool | contains (const tlp::Vec3f &coord) const |
float | depth () const |
void | expand (const tlp::Vec3f &coord) |
void | getCompleteBB (Vec3f bb[8]) const |
float | height () const |
bool | intersect (const tlp::BoundingBox &boundingBox) const |
bool | intersect (const Vec3f &segStart, const Vec3f &segEnd) const |
bool | isValid () const |
void | translate (const tlp::Vec3f &vec) |
float | width () const |
Public Member Functions inherited from tlp::Array< Vec3f, 2 > | |
Vec3f | operator[] (const unsigned int i) const |
Vec3f & | operator[] (const unsigned int i) |
Additional Inherited Members | |
Public Attributes inherited from tlp::Array< Vec3f, 2 > | |
Vec3f | array [SIZE] |
This class represents the 3D bounding box of an object. It is mostly used to determine whether or not two object are in a state of collision.
It is defined by two 3d points, the first one (A) being the lowest point, the second (B) being the highest. As a bounding box is a mathematical entity describing the lowest and highest points, whether these points are in the top-left corner or lower-right corner depends on the axes we use. Below is a crude ASCII-art description of the axes we use in our 3D world and the points where the min and max are thus positioned. Through the rest of this class's documentation, it will be assumed that this is the convention.
y | | |_____ x / / z _________ B / /| / / | /________/ | | | | | | | | | / |________|/ A
Author : Tulip team
Definition at line 63 of file BoundingBox.h.
tlp::BoundingBox::BoundingBox | ( | ) |
Creates an invalid boundig box. The minimum is (1, 1, 1) and the maximum is (-1, -1, -1).
tlp::BoundingBox::BoundingBox | ( | const tlp::Vec3f & | min, |
const tlp::Vec3f & | max | ||
) |
Creates a bounding box that must be valid. Validity is checked in debug mode by an assert.
min | The lower left closest point of the box. |
max | The higher left most farther point of the box. |
Vec3f tlp::BoundingBox::center | ( | ) | const |
Returns the geometrical center of the bounding box. An assertion is raised in debug mode if the BoundingBox is not valid.
bool tlp::BoundingBox::contains | ( | const tlp::Vec3f & | coord | ) | const |
Checks if the given vector is inside the current bounding box. If the bounding box is invalid the result is always false.
coord | A point in the 3D space. |
float tlp::BoundingBox::depth | ( | ) | const |
Returns the depth of the bounding box An assertion is raised in debug mode if the bounding box is not valid.
void tlp::BoundingBox::expand | ( | const tlp::Vec3f & | coord | ) |
Expands the bounding box to one containing the vector passed as parameter. If the parameter is inside the bounding box, it remains unchanged.
coord | A point in the 3D space we want the bounding box to encompass. |
void tlp::BoundingBox::getCompleteBB | ( | Vec3f | bb[8] | ) | const |
The vector passed as parameter is modified to contain the 8 points of the bounding box. The points are, in order : 0: lower leftmost closest point (the bounding box's minimum) 1: lower rightmost closest point 2: highest rightmost closest point 3: highest leftmost closest point 4: lower rightmost farthest point 5: lower rightmost farthest point 6: highest rightmost farthest point 7: highest leftmost farthest point.
Crude ASCII art again, sorry for your eyes.
6_________ 7 /| /| / | / | 3/__|_____/2 | | |_____|__| | /4 | /5 | / | / |/_______|/ 0 1
bb | A vector in which to put the points of the bounding box. |
float tlp::BoundingBox::height | ( | ) | const |
Returns the height of the bounding box An assertion is raised in debug mode if the bounding box is not valid.
bool tlp::BoundingBox::intersect | ( | const tlp::BoundingBox & | boundingBox | ) | const |
Checks if the given bounding box intersect the current one. If one of the bounding box is invalid return false.
boundingBox | The bounding box to compare with. |
bool tlp::BoundingBox::intersect | ( | const Vec3f & | segStart, |
const Vec3f & | segEnd | ||
) | const |
Checks if the bounding box intersects a given line segment. If the bounding box is invalid the result is always false.
segStart | the start point of the line segment on which to check intersection |
segEnd | the end point of the line segment on which to check intersection |
bool tlp::BoundingBox::isValid | ( | ) | const |
Checks whether the bounding box's lowest point is less than it's highest point. "Less Than" means axis-by-axis comparison, i.e. x1 < x2 && y1 < y2 && z1 < z2.
void tlp::BoundingBox::translate | ( | const tlp::Vec3f & | vec | ) |
Translates the bounding box by the displacement given by the vector passed as parameter.
vec | The displacement vector in 3D space to translate this bounding box by. |
float tlp::BoundingBox::width | ( | ) | const |
Returns the width of the bounding box An assertion is raised in debug mode if the BoundingBox is not valid.