Tulip
4.3.0
Better Visualization Through Research
Main Page
Related Pages
Modules
Classes
Files
Examples
File List
All
Classes
Namespaces
Files
Functions
Variables
Enumerations
Enumerator
Properties
Groups
Pages
BoundingBox.h
1
/*
2
*
3
* This file is part of Tulip (www.tulip-software.org)
4
*
5
* Authors: David Auber and the Tulip development Team
6
* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
7
*
8
* Tulip is free software; you can redistribute it and/or modify
9
* it under the terms of the GNU Lesser General Public License
10
* as published by the Free Software Foundation, either version 3
11
* of the License, or (at your option) any later version.
12
*
13
* Tulip is distributed in the hope that it will be useful,
14
* but WITHOUT ANY WARRANTY; without even the implied warranty of
15
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16
* See the GNU General Public License for more details.
17
*
18
*/
19
20
#ifndef Tulip_BOUNDINGBOX_H
21
#define Tulip_BOUNDINGBOX_H
22
23
#include <tulip/Vector.h>
24
#include <tulip/tulipconf.h>
25
26
namespace
tlp {
27
/**
28
* \ingroup Structures
29
* \brief This class represents the 3D bounding box of an object.
30
* It is mostly used to determine whether or not two object are in a state of collision.
31
*
32
* It is defined by two 3d points, the first one (A) being the lowest point, the second (B) being the highest.
33
* As a bounding box is a mathematical entity describing the lowest and highest points, whether these points are in the top-left corner or
34
* lower-right corner depends on the axes we use.
35
* Below is a crude ASCII-art description of the axes we use in our 3D world and the points where the min and max are thus positioned.
36
* Through the rest of this class's documentation, it will be assumed that this is the convention.
37
*
38
*
39
* @verbatim
40
y
41
|
42
|
43
|_____ x
44
/
45
/
46
z
47
48
_________ B
49
/ /|
50
/ / |
51
/________/ |
52
| | |
53
| | |
54
| | /
55
|________|/
56
A
57
58
@endverbatim
59
*
60
*
61
* Author : <a href="www.tulip-software.org">Tulip team</a>
62
*/
63
struct
TLP_SCOPE
BoundingBox
:
public
Array
<Vec3f, 2> {
64
65
66
/**
67
* @brief Creates an invalid boundig box.
68
* The minimum is (1, 1, 1) and the maximum is (-1, -1, -1).
69
*
70
**/
71
BoundingBox
();
72
73
/**
74
* @brief Creates a bounding box that must be valid.
75
* Validity is checked in debug mode by an assert.
76
*
77
* @param min The lower left closest point of the box.
78
* @param max The higher left most farther point of the box.
79
**/
80
BoundingBox(
const
tlp::Vec3f& min,
const
tlp::Vec3f& max);
81
82
/**
83
* @brief Returns the geometrical center of the bounding box.
84
* An assertion is raised in debug mode if the BoundingBox is not valid.
85
*
86
* @return The center of the bounding box :Vec3f
87
**/
88
Vec3f center()
const
;
89
90
/**
91
* @brief Returns the width of the bounding box
92
* An assertion is raised in debug mode if the BoundingBox is not valid.
93
*
94
**/
95
float
width()
const
;
96
97
/**
98
* @brief Returns the height of the bounding box
99
* An assertion is raised in debug mode if the bounding box is not valid.
100
*
101
**/
102
float
height()
const
;
103
104
/**
105
* @brief Returns the depth of the bounding box
106
* An assertion is raised in debug mode if the bounding box is not valid.
107
*
108
**/
109
float
depth()
const
;
110
111
112
/**
113
* @brief Expands the bounding box to one containing the vector passed as parameter.
114
* If the parameter is inside the bounding box, it remains unchanged.
115
*
116
* @param coord A point in the 3D space we want the bounding box to encompass.
117
* @return void
118
**/
119
void
expand(
const
tlp::Vec3f& coord);
120
121
/**
122
* @brief Translates the bounding box by the displacement given by the vector passed as parameter.
123
*
124
* @param vec The displacement vector in 3D space to translate this bounding box by.
125
* @return void
126
**/
127
void
translate(
const
tlp::Vec3f& vec);
128
129
/**
130
* @brief Checks whether the bounding box's lowest point is less than it's highest point.
131
* "Less Than" means axis-by-axis comparison, i.e. x1 < x2 && y1 < y2 && z1 < z2.
132
*
133
* @return bool Whether this bounding box is valid.
134
**/
135
bool
isValid()
const
;
136
137
/**
138
* @brief Checks if the given vector is inside the current bounding box. If the bounding box is invalid the result is always false.
139
* @param coord A point in the 3D space.
140
* @return bool Wether coord is in the bounding box.
141
**/
142
bool
contains(
const
tlp::Vec3f& coord)
const
;
143
144
/**
145
* @brief Checks if the given bounding box intersect the current one. If one of the bounding box is invalid return false.
146
* @param boundingBox The bounding box to compare with.
147
* @return bool Wether the bounding boxes intersect.
148
**/
149
bool
intersect(
const
tlp::BoundingBox
& boundingBox)
const
;
150
151
/**
152
* @brief Checks if the bounding box intersects a given line segment. If the bounding box is invalid the result is always false.
153
* @param segStart the start point of the line segment on which to check intersection
154
* @param segEnd the end point of the line segment on which to check intersection
155
* @return bool Wether the line segment intersects the bounding box
156
**/
157
bool
intersect(
const
Vec3f& segStart,
const
Vec3f& segEnd)
const
;
158
159
160
/**
161
* @brief The vector passed as parameter is modified to contain the 8 points of the bounding box.
162
* The points are, in order :
163
* 0: lower leftmost closest point (the bounding box's minimum)
164
* 1: lower rightmost closest point
165
* 2: highest rightmost closest point
166
* 3: highest leftmost closest point
167
* 4: lower rightmost farthest point
168
* 5: lower rightmost farthest point
169
* 6: highest rightmost farthest point
170
* 7: highest leftmost farthest point
171
*
172
* Crude ASCII art again, sorry for your eyes.
173
*
174
* @verbatim
175
176
6_________ 7
177
/| /|
178
/ | / |
179
3/__|_____/2 |
180
| |_____|__|
181
| /4 | /5
182
| / | /
183
|/_______|/
184
0 1
185
186
@endverbatim
187
*
188
* @param bb A vector in which to put the points of the bounding box.
189
* @return void
190
**/
191
void
getCompleteBB(Vec3f bb[8])
const
;
192
};
193
194
}
195
196
#endif // Tulip_BOUNDINGBOX_H
library
tulip-core
include
tulip
BoundingBox.h
Generated on Tue Jun 11 2013 12:01:57 for Tulip by
1.8.2