20 #ifndef Tulip_GLSPHERE_H
21 #define Tulip_GLSPHERE_H
23 #include <tulip/tulipconf.h>
25 #include <tulip/Coord.h>
26 #include <tulip/Color.h>
28 #include <tulip/GlSimpleEntity.h>
52 GlSphere(
const Coord &position,
float radius,
const Color &color = Color(0, 0, 0, 255),
53 float rotX = 0,
float rotY = 0,
float rotZ = 0);
59 GlSphere(
const Coord &position,
float radius,
const std::string &textureFile,
int alpha = 255,
60 float rotX = 0,
float rotY = 0,
float rotZ = 0);
90 textureFile = texture;
110 void getXML(std::string &outString)
override;
115 void setWithXML(
const std::string &inString,
unsigned int ¤tPosition)
override;
118 void generateBuffers(
int space);
123 std::string textureFile;
126 std::vector<unsigned int> buffers;
127 std::vector<float> vertices;
128 std::vector<float> texturesCoord;
129 std::vector<unsigned short> indices;
130 unsigned int verticesCount;
Tulip OpenGL camera object.
Base class for all Tulip OpenGL entities.
Class to create a sphere with GlEntity system.
void getXML(std::string &outString) override
Function to export data in outString (in XML format)
void translate(const Coord &mouvement) override
Translate entity.
const Coord & getPosition() const
Get absolute position.
void draw(float lod, Camera *camera) override
Draw the sphere.
virtual void setTexture(const std::string &texture)
Set the texture name.
GlSphere(const Coord &position, float radius, const std::string &textureFile, int alpha=255, float rotX=0, float rotY=0, float rotZ=0)
Create a sphere with a position, a radius, a texture, an alphe and multiple rotation (if you want)
GlSphere(const Coord &position, float radius, const Color &color=Color(0, 0, 0, 255), float rotX=0, float rotY=0, float rotZ=0)
Create a sphere with a position, a radius a fill color and multiple rotation (if you want)
void setColor(const Color &newColor)
Set the color.
void setPosition(const Coord &pos)
Set absolute position.
void setWithXML(const std::string &inString, unsigned int ¤tPosition) override
Function to set data with inString (in XML format)
const Color & getColor() const
Get the color.