27 #include <tulip/GlSimpleEntity.h> 
   28 #include <tulip/tulipconf.h> 
  101     this->stencil = stencil;
 
  103     for (std::list<GlSimpleEntity *>::iterator it = _sortedElements.begin();
 
  104          it != _sortedElements.end(); ++it) {
 
  105       (*it)->setStencil(stencil);
 
  113     this->deleteComponentsInDestructor = deleteComponentsInDestructor;
 
  124   void getXML(std::string &outString) 
override;
 
  129   void setWithXML(
const std::string &inString, 
unsigned int ¤tPosition) 
override;
 
  136   void acceptVisitor(GlSceneVisitor *visitor)
 override {
 
  138     for (
auto entity : _sortedElements) {
 
  139       if (entity->isVisible()) {
 
  144         if (!composite && !entity->getBoundingBox().isValid()) {
 
  145           for (
auto &itE : elements) {
 
  146             if (itE.second == entity) {
 
  147               tlp::warning() << 
"Invalid bounding box for entity: " << itE.first << std::endl;
 
  155         entity->acceptVisitor(visitor);
 
  163   virtual void addLayerParent(GlLayer *layer);
 
  168   virtual void removeLayerParent(GlLayer *layer);
 
  173   void notifyModified(GlSimpleEntity *entity);
 
  179   void draw(
float, Camera *)
 override {}
 
  184   std::map<std::string, GlSimpleEntity *> elements;
 
  185   std::list<GlSimpleEntity *>
 
  187   std::vector<GlLayer *> layerParents;
 
  188   bool deleteComponentsInDestructor;
 
GlSimpleEntity used to aggregate other GlEntity.
 
void deleteGlEntity(const std::string &key, bool informTheEntity=true)
Remove entity with name : key.
 
~GlComposite() override
Destructor.
 
std::string findKey(GlSimpleEntity *entity)
Find name of given entity.
 
void getXML(std::string &outString) override
Function to export data in outString (in XML format)
 
GlSimpleEntity * findGlEntity(const std::string &key)
Find entity with name : key.
 
void reset(bool deleteElems)
Clear the composite.
 
const std::map< std::string, GlSimpleEntity * > & getGlEntities() const
Return map of entities in composite.
 
void setDeleteComponentsInDestructor(bool deleteComponentsInDestructor)
Set if at the destruction of composite, components well be deleted.
 
void deleteGlEntity(GlSimpleEntity *entity, bool informTheEntity=true)
Remove given entity.
 
void setWithXML(const std::string &inString, unsigned int ¤tPosition) override
Function to set data with inString (in XML format)
 
void translate(const Coord &mouvement) override
translate the composite with children
 
GlComposite(bool deleteComponentsInDestructor=true)
Constructor.
 
void addGlEntity(GlSimpleEntity *entity, const std::string &key)
Add new entity with name : key.
 
void setStencil(int stencil) override
Set stencil number for all composite's children.
 
Base class for all Tulip OpenGL entities.