Tulip
5.6.0
Large graphs analysis and drawing
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#include <GlCircle.h>
Public Member Functions | |
GlCircle (const Coord ¢er=Coord(0, 0, 0), float radius=1., const Color &outlineColor=Color(255, 0, 0, 255), const Color &fillColor=Color(0, 0, 255, 255), bool filled=false, bool outlined=true, float startAngle=0.0, unsigned int segments=10) | |
void | getXML (std::string &outString) override |
void | set (const Coord ¢er, float radius, float startAngle) |
Public Member Functions inherited from tlp::GlRegularPolygon | |
GlRegularPolygon (const Coord &position, const Size &size, unsigned int numberOfSides, const Color &outlineColor=Color(255, 0, 0, 255), const Color &fillColor=Color(0, 0, 255, 255), bool filled=true, bool outlined=true, const std::string &textureName="", float outlineSize=1.) | |
~GlRegularPolygon () override | |
unsigned int | getNumberOfSides () |
void | resizePoints (const unsigned int number) override |
void | setNumberOfSides (unsigned int number) |
void | setStartAngle (float angle) |
Public Member Functions inherited from tlp::GlPolygon | |
GlPolygon (const bool filled=true, const bool outlined=true, const std::string &textureName="", const float outlineSize=1) | |
GlPolygon (const std::vector< Coord > &points, const std::vector< Color > &fillColors, const std::vector< Color > &outlineColors, const bool filled, const bool outlined, const std::string &textureName="", const float outlineSize=1) | |
GlPolygon (const unsigned int nbPoints, const unsigned int nbFillColors, const unsigned int nbOutlineColors, const bool filled=true, const bool outlined=true, const std::string &textureName="", const float outlineSize=1) | |
virtual Coord & | point (const unsigned int i) |
virtual const Coord & | point (const unsigned int i) const |
virtual void | resizeColors (const unsigned int nbColors) |
Public Member Functions inherited from tlp::GlAbstractPolygon | |
float | getOutlineSize () |
std::string | getTextureName () |
void | setFillColor (const Color &color) |
void | setOutlineColor (const Color &color) |
void | setOutlineSize (float size) |
void | setTextureName (const std::string &name) |
Public Member Functions inherited from tlp::GlSimpleEntity | |
GlSimpleEntity () | |
~GlSimpleEntity () override | |
virtual void | draw (float lod, Camera *camera)=0 |
virtual BoundingBox | getBoundingBox () |
int | getStencil () |
bool | isVisible () const |
virtual void | setStencil (int stencil) |
virtual void | setVisible (bool visible) |
virtual void | setWithXML (const std::string &inString, unsigned int ¤tPosition)=0 |
Additional Inherited Members | |
Protected Member Functions inherited from tlp::GlRegularPolygon | |
void | computePolygon () |
Protected Attributes inherited from tlp::GlRegularPolygon | |
unsigned int | numberOfSides |
Coord | position |
Size | size |
float | startAngle |
Protected Attributes inherited from tlp::GlAbstractPolygon | |
GLubyte * | auxIndices |
GLuint | buffers [7] |
std::vector< Color > | fillColors |
bool | filled |
bool | generated |
float | hideOutlineLod |
GLubyte * | indices |
bool | invertYTexture |
bool | lighting |
std::vector< Coord > | normalArray |
std::vector< Color > | outlineColors |
bool | outlined |
float | outlineSize |
std::vector< Coord > | points |
PolygonMode | polygonMode |
GLfloat * | texArray |
std::string | textureName |
Protected Attributes inherited from tlp::GlSimpleEntity | |
BoundingBox | boundingBox |
std::vector< GlComposite * > | parents |
int | stencil |
bool | visible |
Class used to render circles as GlEntity.
If you want a circle : use this class
Definition at line 35 of file GlCircle.h.
tlp::GlCircle::GlCircle | ( | const Coord & | center = Coord(0, 0, 0) , |
float | radius = 1. , |
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const Color & | outlineColor = Color(255, 0, 0, 255) , |
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const Color & | fillColor = Color(0, 0, 255, 255) , |
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bool | filled = false , |
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bool | outlined = true , |
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float | startAngle = 0.0 , |
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unsigned int | segments = 10 |
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) |
Constructor.
startAngle | if start angle is equal to 0, the circle construction begin with the top center point |
segment | number of triangle used to render the circle |
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overridevirtual |
Function to export data in XML.
Implements tlp::GlSimpleEntity.
void tlp::GlCircle::set | ( | const Coord & | center, |
float | radius, | ||
float | startAngle | ||
) |
Write-acess Accessor to the center, the radius and the startAngle of the circle.