Tulip
5.0.0
Large graphs analysis and drawing
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#include <GlRegularPolygon.h>
Public Member Functions | |
GlRegularPolygon (const Coord &position, const Size &size, unsigned int numberOfSides, const Color &outlineColor=Color(255, 0, 0, 255), const Color &fillColor=Color(0, 0, 255, 255), bool filled=true, bool outlined=true, const std::string &textureName="", float outlineSize=1.) | |
virtual | ~GlRegularPolygon () |
unsigned int | getNumberOfSides () |
void | resizePoints (const unsigned int number) |
void | setNumberOfSides (unsigned int number) |
void | setStartAngle (float angle) |
Public Member Functions inherited from tlp::GlPolygon | |
GlPolygon (const bool filled=true, const bool outlined=true, const std::string &textureName="", const float outlineSize=1) | |
GlPolygon (const std::vector< Coord > &points, const std::vector< Color > &fillColors, const std::vector< Color > &outlineColors, const bool filled, const bool outlined, const std::string &textureName="", const float outlineSize=1) | |
GlPolygon (const unsigned int nbPoints, const unsigned int nbFillColors, const unsigned int nbOutlineColors, const bool filled=true, const bool outlined=true, const std::string &textureName="", const float outlineSize=1) | |
virtual const Coord & | point (const unsigned int i) const |
virtual Coord & | point (const unsigned int i) |
virtual void | resizeColors (const unsigned int nbColors) |
Public Member Functions inherited from tlp::GlAbstractPolygon | |
float | getOutlineSize () |
std::string | getTextureName () |
void | setFillColor (const Color &color) |
void | setOutlineColor (const Color &color) |
void | setOutlineSize (float size) |
void | setTextureName (const std::string &name) |
Public Member Functions inherited from tlp::GlSimpleEntity | |
GlSimpleEntity () | |
virtual | ~GlSimpleEntity () |
virtual void | draw (float lod, Camera *camera)=0 |
virtual BoundingBox | getBoundingBox () |
int | getStencil () |
virtual void | getXML (std::string &outString)=0 |
bool | isVisible () const |
virtual void | setStencil (int stencil) |
virtual void | setVisible (bool visible) |
virtual void | setWithXML (const std::string &inString, unsigned int ¤tPosition)=0 |
Protected Member Functions | |
void | computePolygon () |
Protected Attributes | |
unsigned int | numberOfSides |
Coord | position |
Size | size |
float | startAngle |
Protected Attributes inherited from tlp::GlAbstractPolygon | |
GLubyte * | auxIndices |
GLuint | buffers [7] |
std::vector< Color > | fillColors |
bool | filled |
bool | generated |
float | hideOutlineLod |
GLubyte * | indices |
bool | invertYTexture |
bool | lighting |
std::vector< Coord > | normalArray |
std::vector< Color > | outlineColors |
bool | outlined |
float | outlineSize |
std::vector< Coord > | points |
PolygonMode | polygonMode |
GLfloat * | texArray |
std::string | textureName |
Protected Attributes inherited from tlp::GlSimpleEntity | |
BoundingBox | boundingBox |
std::vector< GlComposite * > | parents |
int | stencil |
bool | visible |
class to create a regular polygon
Definition at line 32 of file GlRegularPolygon.h.
tlp::GlRegularPolygon::GlRegularPolygon | ( | const Coord & | position, |
const Size & | size, | ||
unsigned int | numberOfSides, | ||
const Color & | outlineColor = Color(255, 0, 0, 255) , |
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const Color & | fillColor = Color(0, 0, 255, 255) , |
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bool | filled = true , |
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bool | outlined = true , |
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const std::string & | textureName = "" , |
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float | outlineSize = 1. |
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) |
Constructor.
The outline is the border of the regular polygon
The fill is inside the regular polygon
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virtual |
Destructor.
unsigned int tlp::GlRegularPolygon::getNumberOfSides | ( | ) |
Get the number of Sides.
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virtual |
Set the number of sides (use setNumberOfSides)
Reimplemented from tlp::GlPolygon.
void tlp::GlRegularPolygon::setNumberOfSides | ( | unsigned int | number | ) |
Set the number of sides.
void tlp::GlRegularPolygon::setStartAngle | ( | float | angle | ) |
Set the start angle in radian.
If the start angle is 0 : the regular polygon begin at the top middle point