Tulip
4.6.0
Better Visualization Through Research
|
#include <GlGraphRenderer.h>
Public Member Functions | |
GlGraphRenderer (const GlGraphInputData *inputData) | |
virtual | ~GlGraphRenderer () |
virtual void | draw (float lod, Camera *camera)=0 |
virtual void | selectEntities (Camera *camera, RenderingEntitiesFlag type, int x, int y, int w, int h, std::vector< SelectedEntity > &selectedEntities)=0 |
void | setGraphModified (bool graphModified) |
virtual void | visitGraph (GlSceneVisitor *visitor, bool visitHiddenEntities=false) |
Protected Member Functions | |
void | visitEdges (Graph *graph, GlSceneVisitor *visitor, bool visitHiddenEntities=false) |
void | visitNodes (Graph *graph, GlSceneVisitor *visitor, bool visitHiddenEntities=false) |
Protected Attributes | |
bool | graphModified |
const GlGraphInputData * | inputData |
unsigned int * | selectionCurrentId |
bool | selectionDrawActivate |
std::map< unsigned int, SelectedEntity > * | selectionIdMap |
RenderingEntitiesFlag | selectionType |
Class used by GlGraphComposite to render the graph in OpenGL.
To create a graph renderer, you have to implement two functions : draw() and selectEntities()
Definition at line 39 of file GlGraphRenderer.h.
tlp::GlGraphRenderer::GlGraphRenderer | ( | const GlGraphInputData * | inputData | ) |
Constructor.
inputData | : GlGraphInputData used by renderer to display the graph (in input data you have pointers on properties used to render nodes/edges |
parameters | : GlGraphRenderingParameters used by renderer to display the graph |
virtual tlp::GlGraphRenderer::~GlGraphRenderer | ( | ) | [inline, virtual] |
Destructor.
Definition at line 53 of file GlGraphRenderer.h.
virtual void tlp::GlGraphRenderer::draw | ( | float | lod, |
Camera * | camera | ||
) | [pure virtual] |
This function is call by GlGraphComposite to draw the graph.
If you reimplement this function you have to render nodes/edges. It's the most important function of GlGraphRenderer
lod | : lod used to this Rendering |
camera | : camera used to this rendering |
virtual void tlp::GlGraphRenderer::selectEntities | ( | Camera * | camera, |
RenderingEntitiesFlag | type, | ||
int | x, | ||
int | y, | ||
int | w, | ||
int | h, | ||
std::vector< SelectedEntity > & | selectedEntities | ||
) | [pure virtual] |
This function is call by GlGraphComposite to selected entities into the graph.
type | : type of selected entities |
x | : x of the selected zone |
y | : y of the selected zone |
w | : width of the selected zone |
h | : height of the selected zone |
selectedEntities | : you have to put selected entities into this vector |
void tlp::GlGraphRenderer::setGraphModified | ( | bool | graphModified | ) | [inline] |
This function set if the content of the graph is modified.
Definition at line 84 of file GlGraphRenderer.h.
virtual void tlp::GlGraphRenderer::visitGraph | ( | GlSceneVisitor * | visitor, |
bool | visitHiddenEntities = false |
||
) | [virtual] |
You can use this funtion if you want to inject a visitor on the graph.