#include <GlGraphRenderer.h>
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void  | visitEdges (Graph *graph, GlSceneVisitor *visitor, bool visitHiddenEntities=false) | 
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void  | visitNodes (Graph *graph, GlSceneVisitor *visitor, bool visitHiddenEntities=false) | 
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bool  | graphModified | 
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const GlGraphInputData *  | inputData | 
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unsigned int *  | selectionCurrentId | 
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bool  | selectionDrawActivate | 
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std::map< unsigned int,  
SelectedEntity > *  | selectionIdMap | 
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RenderingEntitiesFlag  | selectionType | 
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Class used by GlGraphComposite to render the graph in OpenGL. 
To create a graph renderer, you have to implement two functions : draw() and selectEntities() 
- See Also
 - GlGraphComposite 
 
Definition at line 39 of file GlGraphRenderer.h.
 
      
        
          | tlp::GlGraphRenderer::GlGraphRenderer  | 
          ( | 
          const GlGraphInputData *  | 
          inputData | ) | 
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Constructor. 
- Parameters
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    | inputData | : GlGraphInputData used by renderer to display the graph (in input data you have pointers on properties used to render nodes/edges  | 
    | parameters | : GlGraphRenderingParameters used by renderer to display the graph  | 
  
   
 
 
  
  
      
        
          | virtual tlp::GlGraphRenderer::~GlGraphRenderer  | 
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           | ) | 
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inlinevirtual   | 
  
 
 
  
  
      
        
          | virtual void tlp::GlGraphRenderer::draw  | 
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          float  | 
          lod,  | 
         
        
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          Camera *  | 
          camera  | 
         
        
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          ) | 
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pure virtual   | 
  
 
This function is call by GlGraphComposite to draw the graph. 
If you reimplement this function you have to render nodes/edges. It's the most important function of GlGraphRenderer
- Parameters
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    | lod | : lod used to this Rendering  | 
    | camera | : camera used to this rendering  | 
  
   
 
 
  
  
      
        
          | virtual void tlp::GlGraphRenderer::selectEntities  | 
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          Camera *  | 
          camera,  | 
         
        
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          RenderingEntitiesFlag  | 
          type,  | 
         
        
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          int  | 
          x,  | 
         
        
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          int  | 
          y,  | 
         
        
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          int  | 
          w,  | 
         
        
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          int  | 
          h,  | 
         
        
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          std::vector< SelectedEntity > &  | 
          selectedEntities  | 
         
        
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          ) | 
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pure virtual   | 
  
 
This function is call by GlGraphComposite to selected entities into the graph. 
- Parameters
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    | type | : type of selected entities  | 
    | x | : x of the selected zone  | 
    | y | : y of the selected zone  | 
    | w | : width of the selected zone  | 
    | h | : height of the selected zone  | 
    | selectedEntities | : you have to put selected entities into this vector  | 
  
   
 
 
  
  
      
        
          | void tlp::GlGraphRenderer::setGraphModified  | 
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          bool  | 
          graphModified | ) | 
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inline   | 
  
 
This function set if the content of the graph is modified. 
Definition at line 84 of file GlGraphRenderer.h.
 
 
  
  
      
        
          | virtual void tlp::GlGraphRenderer::visitGraph  | 
          ( | 
          GlSceneVisitor *  | 
          visitor,  | 
         
        
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          bool  | 
          visitHiddenEntities = false  | 
         
        
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          ) | 
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virtual   | 
  
 
You can use this funtion if you want to inject a visitor on the graph.