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This interactor allows to move/add/delete EdgeBends. More...

#include <MouseEdgeBendEditor.h>

Inheritance diagram for tlp::MouseEdgeBendEditor:
Collaboration diagram for tlp::MouseEdgeBendEditor:

List of all members.

Public Member Functions

Protected Types

Protected Slots

Protected Member Functions

Protected Attributes


Detailed Description

This interactor allows to move/add/delete EdgeBends.


Member Enumeration Documentation

Enumerator:
NONE_OP 
TRANSLATE_OP 
NEW_OP 
DELETE_OP 

Constructor & Destructor Documentation

tlp::MouseEdgeBendEditor::MouseEdgeBendEditor ( )
tlp::MouseEdgeBendEditor::~MouseEdgeBendEditor ( )

Member Function Documentation

InteractorComponent* tlp::MouseEdgeBendEditor::clone ( ) [inline, virtual]

Clone this interactor component

Implements tlp::InteractorComponent.

bool tlp::MouseEdgeBendEditor::compute ( GlMainWidget ) [virtual]

This function compute the interactor visual feedback

Reimplemented from tlp::InteractorComponent.

bool tlp::MouseEdgeBendEditor::draw ( GlMainWidget ) [virtual]

This function draw interactor

Reimplemented from tlp::InteractorComponent.

bool tlp::MouseEdgeBendEditor::eventFilter ( QObject *  ,
QEvent *   
)
void tlp::MouseEdgeBendEditor::glMainWidgetDestroyed ( QObject *  ) [protected, slot]
void tlp::MouseEdgeBendEditor::stopEdition ( ) [protected]

Member Data Documentation



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