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tlp::GlVertexArrayManager Class Reference Class used to render edges/nodes with vertex array. More...
Public Member Functions
Protected Member Functions
Protected Attributes
Detailed DescriptionClass used to render edges/nodes with vertex array. Class used to render edges/nodes with vertex array Constructor & Destructor Documentation
Constructor
Member Function Documentation
You can call this function to deactivate/activate GlVertexArrayManager
This function is call when you want to activate line rendering of a specific edge
This function is call when you want to activate point rendering of a specific edge
This function is call when you want to activate point rendering of a specific node
This function is call when you want to activate quad rendering of a specific edge
This function is call by GlVertexArraySceneVisitor to inform GlVertexArrayManager that we need to render an edge
This function is call by GlVertexArraySceneVisitor to inform GlVertexArrayManager that we need to render a node
Call this function at the begining of the rendering This function clear entities to render
Call this funtion at the end of rendering This function draw needed entities
Return if this GlVertexArrayManager have to compute its data
You can call this function to pause rendering For example this function is call in GlMetaNodeTrueRenderer to don't use GlVertexArrayManager
Return if this GlVertexArrayManager is used to render entities of the scene
Call this function if this GlVertexArrayManager have to compute colors and layout properties
Call this function if this GlVertexArrayManager have to compute colors propertie
Call this function if this GlVertexArrayManager have to compute layout propertie
Call this function when you want to change input data used by this GlVertexArrayManager Member Data Documentation
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