tlp::GlOffscreenRenderer Class Reference
Render a scene in an image or in a texture.
More...
#include <GlOffscreenRenderer.h>
List of all members.
Public Member Functions
- ~GlOffscreenRenderer ()
- void setViewPortSize (const unsigned int viewPortWidth, const unsigned int viewPortHeight)
- Define the viewport size.
- unsigned int getViewportWidth ()
- unsigned int getViewportHeight ()
- bool frameBufferOk () const
- GlScene * getScene ()
- void setZoomFactor (double zoomFactor)
- void setCameraCenter (const Coord &cameraCenter)
- void setSceneBackgroundColor (const Color &color)
- void addGlEntityToScene (GlSimpleEntity *entity)
- Add an entity to the scene. The scene become the owner of the object.
- void addGraphCompositeToScene (GlGraphComposite *graphComposite)
- Add a graph composite to the scene. The scene become the owner of the object.
- void addGraphToScene (Graph *graph)
- Add a graph to the scene. Just create a new GraphComposite and call GlGraphComposite.
- void clearScene ()
- Delete all the elements of the scene and clear it.
- void renderScene (const bool centerScene=true, const bool antialiased=false)
- Render the scene in a buffer. You need to call this function before getting the result with getImage or getGlTexture.
- QImage getImage ()
- Generate a QImage from the scene. You need to call the renderScene function before this function.
- GLuint getGLTexture (const bool generateMipMaps=false)
- Generate an open gl texture from the scene. You need to call the renderScene function before this function.
Static Public Member Functions
Detailed Description
Render a scene in an image or in a texture.
Here is an example to render a graph in a QImage to use it as preview.
glOffscreenRenderer *glOffscreenRenderer = GlOffscreenRenderer::getInstance();
glOffscreenRenderer->setViewPortSize(200,200);
glOffscreenRenderer->clearScene();
glOffscreenRenderer->setSceneBackgroundColor(Color(255,255,255,255));
glOffscreenRenderer->addGraphToScene(graph);
glOffscreenRenderer->renderScene(true);
QImage preview = glOffscreenRenderer->getImage();
Constructor & Destructor Documentation
tlp::GlOffscreenRenderer::~GlOffscreenRenderer |
( |
|
) |
|
Member Function Documentation
void tlp::GlOffscreenRenderer::addGlEntityToScene |
( |
GlSimpleEntity * |
entity |
) |
|
Add an entity to the scene. The scene become the owner of the object.
void tlp::GlOffscreenRenderer::addGraphCompositeToScene |
( |
GlGraphComposite * |
graphComposite |
) |
|
Add a graph composite to the scene. The scene become the owner of the object.
void tlp::GlOffscreenRenderer::addGraphToScene |
( |
Graph * |
graph |
) |
|
Add a graph to the scene. Just create a new GraphComposite and call GlGraphComposite.
void tlp::GlOffscreenRenderer::clearScene |
( |
|
) |
|
Delete all the elements of the scene and clear it.
bool tlp::GlOffscreenRenderer::frameBufferOk |
( |
|
) |
const [inline] |
GLuint tlp::GlOffscreenRenderer::getGLTexture |
( |
const bool |
generateMipMaps = false |
) |
|
Generate an open gl texture from the scene. You need to call the renderScene function before this function.
QImage tlp::GlOffscreenRenderer::getImage |
( |
|
) |
|
Generate a QImage from the scene. You need to call the renderScene function before this function.
Get the renderer instance.
GlScene* tlp::GlOffscreenRenderer::getScene |
( |
|
) |
[inline] |
unsigned int tlp::GlOffscreenRenderer::getViewportHeight |
( |
|
) |
|
unsigned int tlp::GlOffscreenRenderer::getViewportWidth |
( |
|
) |
|
void tlp::GlOffscreenRenderer::renderScene |
( |
const bool |
centerScene = true , |
|
|
const bool |
antialiased = false | |
|
) |
| | |
Render the scene in a buffer. You need to call this function before getting the result with getImage or getGlTexture.
void tlp::GlOffscreenRenderer::setCameraCenter |
( |
const Coord & |
cameraCenter |
) |
[inline] |
void tlp::GlOffscreenRenderer::setSceneBackgroundColor |
( |
const Color & |
color |
) |
|
void tlp::GlOffscreenRenderer::setViewPortSize |
( |
const unsigned int |
viewPortWidth, |
|
|
const unsigned int |
viewPortHeight | |
|
) |
| | |
Define the viewport size.
void tlp::GlOffscreenRenderer::setZoomFactor |
( |
double |
zoomFactor |
) |
[inline] |