tlp::GlBezierCurve Class Reference
A class to draw Bézier curves.
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#include <GlBezierCurve.h>
List of all members.
Public Member Functions
- GlBezierCurve ()
- GlBezierCurve (const std::vector< Coord > &controlPoints, const Color &startColor, const Color &endColor, const float &startSize, const float &endSize, const unsigned int nbCurvePoints=100)
- ~GlBezierCurve ()
- void drawCurve (std::vector< Coord > &controlPoints, const Color &startColor, const Color &endColor, const float startSize, const float endSize, const unsigned int nbCurvePoints=100)
Protected Member Functions
Detailed Description
A class to draw Bézier curves.
This class allows to draw Bézier curves defined by an arbitrary number of control points. Bézier curves are named after their inventor, Dr. Pierre Bézier. He was an engineer with the Renault car company and set out in the early 1960’s to develop a curve formulation which would lend itself to shape design. Bézier curves are widely used in computer graphics to model smooth curves. A Bézier curve is completely contained in the convex hull of its control points and passes through its first and last control points. The curve is also always tangent to the first and last convex hull polygon segments. In addition, the curve shape tends to follow the polygon shape.
Constructor & Destructor Documentation
tlp::GlBezierCurve::GlBezierCurve |
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tlp::GlBezierCurve::GlBezierCurve |
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const std::vector< Coord > & |
controlPoints, |
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const Color & |
startColor, |
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const Color & |
endColor, |
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const float & |
startSize, |
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const float & |
endSize, |
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const unsigned int |
nbCurvePoints = 100 | |
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GlBezierCurve constructor
- Parameters:
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| controlPoints | a vector of control points (size must be greater or equal to 2) |
| startColor | the color at the start of the curve |
| endColor | the color at the end of the curve |
| startSize | the width at the start of the curve |
| endSize | the width at the end of the curve |
| nbCurvePoints | the number of curve points to generate |
tlp::GlBezierCurve::~GlBezierCurve |
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Member Function Documentation
void tlp::GlBezierCurve::cleanupAfterCurveVertexShaderRendering |
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Coord tlp::GlBezierCurve::computeCurvePointOnCPU |
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const std::vector< Coord > & |
controlPoints, |
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float |
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void tlp::GlBezierCurve::computeCurvePointsOnCPU |
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const std::vector< Coord > & |
controlPoints, |
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std::vector< Coord > & |
curvePoints, |
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unsigned int |
nbCurvePoints | |
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void tlp::GlBezierCurve::drawCurve |
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std::vector< Coord > & |
controlPoints, |
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const Color & |
startColor, |
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const Color & |
endColor, |
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const float |
startSize, |
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const float |
endSize, |
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const unsigned int |
nbCurvePoints = 100 | |
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std::string tlp::GlBezierCurve::genCurveVertexShaderSpecificCode |
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void tlp::GlBezierCurve::setCurveVertexShaderRenderingSpecificParameters |
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