tlp::AbstractGlCurve Class Reference
#include <AbstractGlCurve.h>
List of all members.
Public Member Functions
- AbstractGlCurve (const std::string &shaderProgramName, const std::string &curveSpecificShaderCode)
- AbstractGlCurve (const std::string &shaderProgramName, const std::string &curveSpecificShaderCode, const std::vector< Coord > &controlPoints, const Color &startColor, const Color &endColor, const float startSize, const float endSize, const unsigned int nbCurvePoints)
- virtual ~AbstractGlCurve ()
- void draw (float lod, Camera *camera)
- void translate (const Coord &move)
- virtual void setTexture (const std::string &texture)
- virtual void setOutlined (const bool outlined)
- virtual void setOutlineColor (const Color &outlineColor)
- virtual void setBillboardCurve (const bool billboardCurve)
- virtual void setLookDir (const Coord &lookDir)
- void getXML (xmlNodePtr rootNode)
- void setWithXML (xmlNodePtr rootNode)
- virtual void drawCurve (std::vector< Coord > &controlPoints, const Color &startColor, const Color &endColor, const float startSize, const float endSize, const unsigned int nbCurvePoints=100)
Protected Member Functions
Static Protected Member Functions
Protected Attributes
Static Protected Attributes
Constructor & Destructor Documentation
tlp::AbstractGlCurve::AbstractGlCurve |
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const std::string & |
shaderProgramName, |
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const std::string & |
curveSpecificShaderCode | |
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tlp::AbstractGlCurve::AbstractGlCurve |
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const std::string & |
shaderProgramName, |
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const std::string & |
curveSpecificShaderCode, |
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const std::vector< Coord > & |
controlPoints, |
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const Color & |
startColor, |
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const Color & |
endColor, |
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const float |
startSize, |
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const float |
endSize, |
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const unsigned int |
nbCurvePoints | |
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virtual tlp::AbstractGlCurve::~AbstractGlCurve |
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[virtual] |
Member Function Documentation
static void tlp::AbstractGlCurve::buildCurveVertexBuffers |
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const unsigned int |
nbCurvePoints, |
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bool |
vboOk | |
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virtual void tlp::AbstractGlCurve::cleanupAfterCurveVertexShaderRendering |
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[inline, protected, virtual] |
virtual Coord tlp::AbstractGlCurve::computeCurvePointOnCPU |
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const std::vector< Coord > & |
controlPoints, |
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float |
t | |
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virtual void tlp::AbstractGlCurve::computeCurvePointsOnCPU |
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const std::vector< Coord > & |
controlPoints, |
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std::vector< Coord > & |
curvePoints, |
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unsigned int |
nbCurvePoints | |
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| | [protected, pure virtual] |
void tlp::AbstractGlCurve::draw |
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float |
lod, |
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Camera * |
camera | |
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| | [virtual] |
virtual void tlp::AbstractGlCurve::drawCurve |
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std::vector< Coord > & |
controlPoints, |
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const Color & |
startColor, |
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const Color & |
endColor, |
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const float |
startSize, |
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const float |
endSize, |
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const unsigned int |
nbCurvePoints = 100 | |
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| | [virtual] |
void tlp::AbstractGlCurve::getXML |
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xmlNodePtr |
rootNode |
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[virtual] |
void tlp::AbstractGlCurve::initShader |
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const std::string & |
shaderProgramName, |
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const std::string & |
curveSpecificShaderCode | |
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) |
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virtual void tlp::AbstractGlCurve::setBillboardCurve |
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const bool |
billboardCurve |
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[inline, virtual] |
virtual void tlp::AbstractGlCurve::setCurveVertexShaderRenderingSpecificParameters |
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[inline, protected, virtual] |
virtual void tlp::AbstractGlCurve::setLookDir |
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const Coord & |
lookDir |
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[inline, virtual] |
virtual void tlp::AbstractGlCurve::setOutlineColor |
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const Color & |
outlineColor |
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[inline, virtual] |
virtual void tlp::AbstractGlCurve::setOutlined |
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const bool |
outlined |
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[inline, virtual] |
virtual void tlp::AbstractGlCurve::setTexture |
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const std::string & |
texture |
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[inline, virtual] |
void tlp::AbstractGlCurve::setWithXML |
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xmlNodePtr |
rootNode |
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[virtual] |
void tlp::AbstractGlCurve::translate |
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const Coord & |
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[virtual] |
virtual fucntion : Translate entity of vector translation
Reimplemented from tlp::GlSimpleEntity.
Member Data Documentation
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