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tlp::LayoutProperty Class Reference
[Properties]

#include <LayoutProperty.h>

Inheritance diagram for tlp::LayoutProperty:
Collaboration diagram for tlp::LayoutProperty:

List of all members.

Public Member Functions

Static Public Attributes

Protected Member Functions

Friends


Constructor & Destructor Documentation

tlp::LayoutProperty::LayoutProperty ( Graph ,
std::string  n = "",
bool  updateOnEdgeReversal = true 
)
tlp::LayoutProperty::~LayoutProperty (  ) 

Member Function Documentation

std::vector<double> tlp::LayoutProperty::angularResolutions ( const node  n,
const Graph graph = 0 
) const

Returns a vector of all angular resolution of a node it is defined for 2D drawing, the third coordinates is omitted

double tlp::LayoutProperty::averageAngularResolution ( const node  n,
const Graph graph = 0 
) const

Returns the average angular resolution of a node it is defined for 2D drawing, the third coordinates is omitted

double tlp::LayoutProperty::averageAngularResolution ( const Graph graph = 0  )  const

Returns the average angular resolution of the layout it is defined for 2D drawing, the third coordinates is omitted

void tlp::LayoutProperty::center ( Graph graph = 0  ) 
virtual void tlp::LayoutProperty::clone_handler ( AbstractProperty< PointType, LineType, LayoutAlgorithm > &   )  [protected, virtual]
PropertyInterface* tlp::LayoutProperty::clonePrototype ( Graph ,
const std::string &   
) [virtual]

Creates an object of the same real type of the current property, in the the graph (first parameter) with the name (second parameter). Values are not copied.

Implements tlp::PropertyInterface.

void tlp::LayoutProperty::computeEmbedding ( const node  n,
Graph sg = 0 
)

Fix embedding of the node according to the layout ie. sort edges around the node according to its neighbors/bends position in the layout/ Only work in 2D, the third coordinate is not taken into account.

void tlp::LayoutProperty::computeEmbedding ( Graph sg = 0  ) 

Fix embedding of the graph according to the layout ie. sort edges around nodes according to their neighbors/bends position in the layout/ Only work in 2D, the third coordinate is not taken into account.

unsigned int tlp::LayoutProperty::crossingNumber (  )  const

Returns the number of crossings in the layout

double tlp::LayoutProperty::edgeLength ( const edge  e  )  const

Returns the length of an edge, the bends are taken into account. Thus, it measure the length of a polyline. Warning this function only measure the length of the polyline between bends, when using curves like bezier etc... the result will not be the length of the curve.

Coord tlp::LayoutProperty::getMax ( Graph graph = 0  ) 
Coord tlp::LayoutProperty::getMin ( Graph graph = 0  ) 
std::string tlp::LayoutProperty::getTypename (  )  const [inline, virtual]

Returns a string describing the type of the property. i.e. "graph", "double", "layout", "string", "integer", "color", "size", ...

Implements tlp::PropertyInterface.

void tlp::LayoutProperty::normalize ( Graph graph = 0  ) 
void tlp::LayoutProperty::perfectAspectRatio (  ) 
void tlp::LayoutProperty::resetBoundingBox (  ) 
void tlp::LayoutProperty::rotateX ( const double &  alpha,
Iterator< node > *  ,
Iterator< edge > *   
)

Rotates the passed nodes and edges in the given layout proxy by alpha degrees

void tlp::LayoutProperty::rotateY ( const double &  alpha,
Iterator< node > *  ,
Iterator< edge > *   
)
void tlp::LayoutProperty::rotateZ ( const double &  alpha,
Iterator< node > *  ,
Iterator< edge > *   
)
void tlp::LayoutProperty::rotateZ ( const double &  alpha,
Graph graph = 0 
)

Rotates the layout proxy of the passed graph by alpha degrees

void tlp::LayoutProperty::scale ( const tlp::Vector< float, 3 > &  v,
Iterator< node > *  ,
Iterator< edge > *   
)
void tlp::LayoutProperty::scale ( const tlp::Vector< float, 3 > &  v,
Graph graph = 0 
)
virtual void tlp::LayoutProperty::setAllEdgeValue ( const std::vector< Coord > &  v  )  [virtual]
virtual void tlp::LayoutProperty::setAllNodeValue ( const Coord v  )  [virtual]
virtual void tlp::LayoutProperty::setEdgeValue ( const   edge,
const std::vector< Coord > &  v 
) [virtual]
virtual void tlp::LayoutProperty::setNodeValue ( const   node,
const Coord v 
) [virtual]
void tlp::LayoutProperty::translate ( const tlp::Vector< float, 3 > &  v,
Iterator< node > *  ,
Iterator< edge > *   
)
void tlp::LayoutProperty::translate ( const tlp::Vector< float, 3 > &  v,
Graph graph = 0 
)

Friends And Related Function Documentation

friend class LayoutAlgorithm [friend]

Member Data Documentation

const std::string tlp::LayoutProperty::propertyTypename [static]


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