tlp::GlOffscreenRenderer Class Reference
Render a scene in an image or in a texture.
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#include <GlOffscreenRenderer.h>
List of all members.
Public Member Functions
- ~GlOffscreenRenderer ()
- void setViewPortSize (const unsigned int viewPortWidth, const unsigned int viewPortHeight)
- Define the viewport size.
- unsigned int getViewportWidth ()
- unsigned int getViewportHeight ()
- bool frameBufferOk () const
- GlScene * getScene ()
- void setZoomFactor (double zoomFactor)
- void setCameraCenter (const Coord &cameraCenter)
- void setSceneBackgroundColor (const Color &color)
- void addGlEntityToScene (GlSimpleEntity *entity)
- Add an entity to the scene. The scene become the owner of the object.
- void addGraphCompositeToScene (GlGraphComposite *graphComposite)
- Add a graph composite to the scene. The scene become the owner of the object.
- void addGraphToScene (Graph *graph)
- Add a graph to the scene. Just create a new GraphComposite and call GlGraphComposite.
- void clearScene ()
- Delete all the elements of the scene and clear it.
- void renderScene (const bool centerScene=true, const bool antialiased=false)
- Render the scene in a buffer. You need to call this function before getting the result with getImage or getGlTexture.
- QImage getImage ()
- Generate a QImage from the scene. You need to call the renderScene function before this function.
- GLuint getGLTexture (const bool generateMipMaps=false)
- Generate an open gl texture from the scene. You need to call the renderScene function before this function.
Static Public Member Functions
Detailed Description
Render a scene in an image or in a texture.
Here is an example to render a graph in a QImage to use it as preview.
glOffscreenRenderer *glOffscreenRenderer = GlOffscreenRenderer::getInstance();
glOffscreenRenderer->setViewPortSize(200,200);
glOffscreenRenderer->clearScene();
glOffscreenRenderer->setSceneBackgroundColor(Color(255,255,255,255));
glOffscreenRenderer->renderScene(true);
QImage preview = glOffscreenRenderer->getGLTexture(true);
Constructor & Destructor Documentation
tlp::GlOffscreenRenderer::~GlOffscreenRenderer |
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Member Function Documentation
void tlp::GlOffscreenRenderer::addGlEntityToScene |
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GlSimpleEntity * |
entity |
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Add an entity to the scene. The scene become the owner of the object.
void tlp::GlOffscreenRenderer::addGraphCompositeToScene |
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GlGraphComposite * |
graphComposite |
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Add a graph composite to the scene. The scene become the owner of the object.
void tlp::GlOffscreenRenderer::addGraphToScene |
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Graph * |
graph |
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Add a graph to the scene. Just create a new GraphComposite and call GlGraphComposite.
void tlp::GlOffscreenRenderer::clearScene |
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Delete all the elements of the scene and clear it.
bool tlp::GlOffscreenRenderer::frameBufferOk |
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GLuint tlp::GlOffscreenRenderer::getGLTexture |
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const bool |
generateMipMaps = false |
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Generate an open gl texture from the scene. You need to call the renderScene function before this function.
QImage tlp::GlOffscreenRenderer::getImage |
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Generate a QImage from the scene. You need to call the renderScene function before this function.
Get the renderer instance.
GlScene* tlp::GlOffscreenRenderer::getScene |
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unsigned int tlp::GlOffscreenRenderer::getViewportHeight |
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unsigned int tlp::GlOffscreenRenderer::getViewportWidth |
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void tlp::GlOffscreenRenderer::renderScene |
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const bool |
centerScene = true , |
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const bool |
antialiased = false | |
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Render the scene in a buffer. You need to call this function before getting the result with getImage or getGlTexture.
void tlp::GlOffscreenRenderer::setCameraCenter |
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const Coord & |
cameraCenter |
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void tlp::GlOffscreenRenderer::setSceneBackgroundColor |
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const Color & |
color |
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void tlp::GlOffscreenRenderer::setViewPortSize |
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const unsigned int |
viewPortWidth, |
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const unsigned int |
viewPortHeight | |
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Define the viewport size.
void tlp::GlOffscreenRenderer::setZoomFactor |
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double |
zoomFactor |
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