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Interactor.h File Reference

#include <QtCore/qobject.h>
#include <QtGui/QAction>
#include <tulip/Plugin.h>
#include <tulip/TulipRelease.h>
#include <tulip/TemplateFactory.h>
#include "InteractorManager.h"

Include dependency graph for Interactor.h:

This graph shows which files directly or indirectly include this file:

Namespaces

  • namespace tlp

Classes

Defines


Define Documentation

#define INTERACTORPLUGIN C,
N,
A,
D,
I,
 )     INTERACTORPLUGINOFGROUP(C,N,A,D,I,R,"")
 

#define INTERACTORPLUGINFACTORY T,
C,
N,
A,
D,
I,
R,
 ) 
 

Value:

class C##T##Factory:public T##Factory      \
{                                                \
public:                                          \
  C##T##Factory(){                         \
    initFactory();                           \
    factory->registerPlugin(this);           \
  }                                  \
  std::string getName() const { return std::string(N);}      \
  std::string getGroup() const { return std::string(G);}     \
  std::string getAuthor() const {return std::string(A);}     \
  std::string getDate() const {return std::string(D);}       \
  std::string getInfo() const {return std::string(I);}       \
  std::string getRelease() const {return std::string(R);}\
  std::string getTulipRelease() const {return std::string(TULIP_RELEASE);} \
  T * createPluginObject(tlp::InteractorContext *)               \
  {                                  \
    C *tmp = new C();                      \
    return ((T *) tmp);              \
  }                                  \
};                                               \
extern "C" {                                            \
  C##T##Factory C##T##FactoryInitializer;               \
}

#define INTERACTORPLUGINOFGROUP C,
N,
A,
D,
I,
R,
 )     INTERACTORPLUGINFACTORY(Interactor,C,N,A,D,I,R,G)
 

#define INTERACTORPLUGINVIEWEXTENSION CN,
CNT,
BCNT,
VCN,
A,
D,
I,
 ) 
 

Value:

class CN : public Interactor { \
public : \
CN() {baseInteractor=InteractorManager::getInst().getInteractor(BCNT);if(baseInteractor){setPriority(baseInteractor->getPriority());}} \
  void setView(View *view){baseInteractor->setView(view);} \
  void install(QWidget *widget){baseInteractor->install(widget);} \
  void remove(){baseInteractor->remove();} \
  QWidget *getConfigurationWidget(){return baseInteractor->getConfigurationWidget();} \
  bool isCompatible(const std::string &viewName){return viewName==VCN;} \
  InteractorAction* getAction(){return baseInteractor->getAction();} \
  void compute(GlMainWidget *widget){baseInteractor->compute(widget);} \
  void draw(GlMainWidget *widget){baseInteractor->draw(widget);} \
protected : \
  Interactor *baseInteractor; \
}; \
INTERACTORPLUGIN(CN, CNT, A , D , I , R);

#define INTERACTORPLUGINVIEWEXTENSIONWITHPRIORITY CN,
CNT,
BCNT,
VCN,
A,
D,
I,
R,
 ) 
 

Value:

class CN : public Interactor { \
public : \
  CN() {setPriority(P);baseInteractor=InteractorManager::getInst().getInteractor(BCNT);} \
  void setView(View *view){baseInteractor->setView(view);} \
  void install(QWidget *widget){baseInteractor->install(widget);} \
  void remove(){baseInteractor->remove();} \
  QWidget *getConfigurationWidget(){return baseInteractor->getConfigurationWidget();} \
  bool isCompatible(const std::string &viewName){return viewName==VCN;} \
  InteractorAction* getAction(){return baseInteractor->getAction();} \
  void compute(GlMainWidget *widget){baseInteractor->compute(widget);} \
  void draw(GlMainWidget *widget){baseInteractor->draw(widget);} \
protected : \
  Interactor *baseInteractor; \
}; \
INTERACTORPLUGIN(CN, CNT, A , D , I , R);



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