Tulip  4.6.0
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tlp::QtGlSceneZoomAndPanAnimator Class Reference

#include <QtGlSceneZoomAndPanAnimator.h>

+ Inheritance diagram for tlp::QtGlSceneZoomAndPanAnimator:
+ Collaboration diagram for tlp::QtGlSceneZoomAndPanAnimator:

List of all members.

Public Member Functions

 QtGlSceneZoomAndPanAnimator (GlMainWidget *glWidget, const BoundingBox &boundingBox, const double duration=1000., const std::string &layerName="Main", const bool optimalPath=true, const double velocity=1.1, const double p=sqrt(1.6))
void animateZoomAndPan ()

Protected Slots

virtual void zoomAndPanAnimStepSlot (int animationStep)

Protected Attributes

double animationDurationMsec
GlMainWidgetglWidget

Detailed Description

A convenient class to perform a Zoom and Pan animation on a GlMainWidget.

This class allows to perform a Zoom and Pan animation on the Tulip OpenGL scene associated with a GlMainWidget The algorithm used to perform this task is the one published in : Jarke J. van Wijk and Wim A.A. Nuij, "Smooth and efficient zooming and panning" For more details, the paper can be downloaded at the following url : www.win.tue.nl/~vanwijk/zoompan.pdf

Definition at line 38 of file QtGlSceneZoomAndPanAnimator.h.


Constructor & Destructor Documentation

tlp::QtGlSceneZoomAndPanAnimator::QtGlSceneZoomAndPanAnimator ( GlMainWidget glWidget,
const BoundingBox boundingBox,
const double  duration = 1000.,
const std::string &  layerName = "Main",
const bool  optimalPath = true,
const double  velocity = 1.1,
const double  p = sqrt(1.6) 
)

QtGlSceneZoomAndPanAnimator constructor

Parameters:
glWidgetThe Tulip OpenGL widget on which to perform the animation *
boundingBoxthe bounding box in scene coordinates on which the Tulip OpenGL scene has to be zoomed and panned. At the end of the animation, the viewport will be zoomed and centered on the content of that bounding box.
optimalPathif true zooming and panning will be combined at each step of the animation, if false the scene will be zoomed out/in, panned then zoomed in/out
layerNamename of the layer zoom animation should be done on
velocityanimation speed parameter, adjust it according to your needs
pzoom/pan trade-off parameter, adjust it according to your needs

Member Function Documentation

Method to call to start the Zoom and Pan animation

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