Tulip  4.6.0
Better Visualization Through Research
library/tulip-ogl/include/tulip/GlSceneObserver.h
00001 /*
00002  *
00003  * This file is part of Tulip (www.tulip-software.org)
00004  *
00005  * Authors: David Auber and the Tulip development Team
00006  * from LaBRI, University of Bordeaux
00007  *
00008  * Tulip is free software; you can redistribute it and/or modify
00009  * it under the terms of the GNU Lesser General Public License
00010  * as published by the Free Software Foundation, either version 3
00011  * of the License, or (at your option) any later version.
00012  *
00013  * Tulip is distributed in the hope that it will be useful,
00014  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00016  * See the GNU General Public License for more details.
00017  *
00018  */
00019 ///@cond DOXYGEN_HIDDEN
00020 
00021 
00022 #ifndef Tulip_GLSCENEOBSERVER_H
00023 #define Tulip_GLSCENEOBSERVER_H
00024 
00025 #include <string>
00026 
00027 #include <tulip/tulipconf.h>
00028 #include <tulip/Observable.h>
00029 
00030 namespace tlp {
00031 
00032 class GlLayer;
00033 class GlScene;
00034 class GlSimpleEntity;
00035 
00036 /** \brief An observer to the scene
00037  * An observer to the scene who observe layers
00038  */
00039 class TLP_GL_SCOPE GlSceneEvent : public Event {
00040 public:
00041 
00042   enum GlSceneEventType {TLP_ADDLAYER=0, TLP_DELLAYER, TLP_MODIFYLAYER, TLP_MODIFYENTITY, TLP_DELENTITY};
00043 
00044   GlSceneEvent(const GlScene &scene,GlSceneEventType sceneEventType,const std::string &layerName,GlLayer *layer);
00045 
00046   GlSceneEvent(const GlScene &scene, GlSceneEventType sceneEventType, GlSimpleEntity *entity);
00047 
00048   GlSimpleEntity *getGlSimpleEntity() const;
00049 
00050   std::string getLayerName() const;
00051 
00052   GlLayer *getLayer() const;
00053 
00054   GlSceneEventType getSceneEventType() const;
00055 
00056 protected :
00057 
00058   GlSceneEventType sceneEventType;
00059   std::string layerName;
00060   GlLayer *layer;
00061   GlSimpleEntity *glSimpleEntity;
00062 
00063 };
00064 }
00065 
00066 #endif
00067 
00068 ///@endcond
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