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GlQuad.h
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/*
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*
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* This file is part of Tulip (www.tulip-software.org)
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*
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* Authors: David Auber and the Tulip development Team
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* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
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*
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* Tulip is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* Tulip is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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*/
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///@cond DOXYGEN_HIDDEN
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#ifndef _GLQUAD_H
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#define _GLQUAD_H
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#include <tulip/Coord.h>
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#include <tulip/Color.h>
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#include <tulip/GlPolygon.h>
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namespace
tlp {
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/**
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* @ingroup OpenGL
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* \brief Utility class to render a quadrilateral .
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*
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* This is an utility class class for rendering a quadrilateral.
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*/
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class
TLP_GL_SCOPE GlQuad :
public
GlPolygon {
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public
:
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/**
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* Constructor
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*/
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GlQuad();
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/**
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* Constructor
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*
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* Initializes a quadrilateral with 4 points winding in clockwise order and a single color.
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*
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* \param p1 the first quad vertex
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* \param p2 the second quad vertex
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* \param p3 the third quad vertex
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* \param p4 the fourth quad vertex
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* \param color A single color indicating the color for every point of the quadrilateral.
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*/
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GlQuad(
const
Coord &p1,
const
Coord &p2,
const
Coord &p3,
const
Coord &p4,
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const
Color &color);
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/* Constructor
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*
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* Initializes a quadrilateral with 4 points winding in clockwise order and a color attached to each point.
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*
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* \param p1 the first quad vertex
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* \param p2 the second quad vertex
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* \param p3 the third quad vertex
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* \param p4 the fourth quad vertex
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* \param c1 the color of the first quad vertex
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* \param c2 the color of the second quad vertex
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* \param c3 the color of the third quad vertex
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* \param c4 the color of the fourth quad vertex
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*/
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GlQuad(
const
Coord &p1,
const
Coord &p2,
const
Coord &p3,
const
Coord &p4,
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const
Color &c1,
const
Color &c2,
const
Color &c3,
const
Color &c4);
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/**
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* Destructor
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*/
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virtual
~GlQuad();
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/**
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* Accessor in writing to the position.
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* \param idPosition Indicates which point we want to move.
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*/
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void
setPosition(
const
int
idPosition,
const
Coord &position);
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/**
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* Accessor in writing to the color.
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* \param idColor Indicates which point we want to colorize.
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*/
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void
setColor(
const
int
idColor,
const
Color &color);
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/**
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* Accessor in writing to the basic color of GlAugmentedDisplay
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*/
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void
setColor(
const
Color& color);
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/**
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* Accessor in reading to the position.
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* \param idPosition Indicates which point we want to get the position.
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*/
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const
Coord& getPosition(
const
int
idPosition)
const
;
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/**
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* Accessor in reading to the color.
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* \param idColor Indicates which point we want to get the color.
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*/
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const
Color& getColor(
const
int
idColor)
const
;
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/**
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* Function to export data in outString (in XML format)
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*/
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virtual
void
getXML(std::string &outString);
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/**
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* Function to set data with inString (in XML format)
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*/
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virtual
void
setWithXML(
const
std::string &inString,
unsigned
int
¤tPosition);
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};
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}
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#endif
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///@endcond
library
tulip-ogl
include
tulip
GlQuad.h
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