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BoundingBox.h
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/*
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*
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* This file is part of Tulip (www.tulip-software.org)
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*
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* Authors: David Auber and the Tulip development Team
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* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
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*
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* Tulip is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* Tulip is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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*/
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#ifndef Tulip_BOUNDINGBOX_H
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#define Tulip_BOUNDINGBOX_H
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#include <tulip/Vector.h>
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#include <tulip/tulipconf.h>
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namespace
tlp {
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/**
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* \ingroup Structures
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* \brief This class represents the 3D bounding box of an object.
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* It is mostly used to determine whether or not two object are in a state of collision.
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*
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* It is defined by two 3d points, the first one (A) being the lowest point, the second (B) being the highest.
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* As a bounding box is a mathematical entity describing the lowest and highest points, whether these points are in the top-left corner or
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* lower-right corner depends on the axes we use.
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* Below is a crude ASCII-art description of the axes we use in our 3D world and the points where the min and max are thus positioned.
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* Through the rest of this class's documentation, it will be assumed that this is the convention.
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*
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*
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* @verbatim
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y
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|
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|
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|_____ x
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/
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/
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z
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_________ B
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/ /|
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/ / |
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/________/ |
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| | |
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| | |
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| | /
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|________|/
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A
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@endverbatim
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*
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*
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* Author : <a href="www.tulip-software.org">Tulip team</a>
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*/
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struct
TLP_SCOPE
BoundingBox
:
public
Array
<Vec3f, 2> {
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/**
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* @brief Creates an invalid boundig box.
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* The minimum is (1, 1, 1) and the maximum is (-1, -1, -1).
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*
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**/
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BoundingBox
();
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/**
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* @brief Creates a bounding box that must be valid.
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* Validity is checked in debug mode by an assert.
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*
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* @param min The lower left closest point of the box.
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* @param max The higher left most farther point of the box.
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**/
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BoundingBox(
const
tlp::Vec3f& min,
const
tlp::Vec3f& max);
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/**
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* @brief Returns the geometrical center of the bounding box.
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* An assertion is raised in debug mode if the BoundingBox is not valid.
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*
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* @return The center of the bounding box :Vec3f
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**/
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Vec3f center()
const
;
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/**
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* @brief Returns the width of the bounding box
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* An assertion is raised in debug mode if the BoundingBox is not valid.
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*
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**/
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float
width()
const
;
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/**
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* @brief Returns the height of the bounding box
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* An assertion is raised in debug mode if the bounding box is not valid.
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*
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**/
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float
height()
const
;
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/**
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* @brief Returns the depth of the bounding box
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* An assertion is raised in debug mode if the bounding box is not valid.
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*
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**/
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float
depth()
const
;
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/**
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* @brief Expands the bounding box to one containing the vector passed as parameter.
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* If the parameter is inside the bounding box, it remains unchanged.
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*
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* @param coord A point in the 3D space we want the bounding box to encompass.
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* @return void
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**/
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void
expand(
const
tlp::Vec3f& coord);
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/**
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* @brief Translates the bounding box by the displacement given by the vector passed as parameter.
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*
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* @param vec The displacement vector in 3D space to translate this bounding box by.
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* @return void
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**/
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void
translate(
const
tlp::Vec3f& vec);
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/**
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* @brief Checks whether the bounding box's lowest point is less than it's highest point.
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* "Less Than" means axis-by-axis comparison, i.e. x1 < x2 && y1 < y2 && z1 < z2.
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*
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* @return bool Whether this bounding box is valid.
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**/
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bool
isValid()
const
;
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/**
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* @brief Checks if the given vector is inside the current bounding box. If the bounding box is invalid the result is always false.
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* @param coord A point in the 3D space.
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* @return bool Wether coord is in the bounding box.
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**/
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bool
contains(
const
tlp::Vec3f& coord)
const
;
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/**
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* @brief Checks if the given bounding box intersect the current one. If one of the bounding box is invalid return false.
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* @param boundingBox The bounding box to compare with.
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* @return bool Wether the bounding boxes intersect.
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**/
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bool
intersect(
const
tlp::BoundingBox
& boundingBox)
const
;
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/**
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* @brief Checks if the bounding box intersects a given line segment. If the bounding box is invalid the result is always false.
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* @param segStart the start point of the line segment on which to check intersection
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* @param segEnd the end point of the line segment on which to check intersection
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* @return bool Wether the line segment intersects the bounding box
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**/
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bool
intersect(
const
Vec3f& segStart,
const
Vec3f& segEnd)
const
;
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/**
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* @brief The vector passed as parameter is modified to contain the 8 points of the bounding box.
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* The points are, in order :
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* 0: lower leftmost closest point (the bounding box's minimum)
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* 1: lower rightmost closest point
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* 2: highest rightmost closest point
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* 3: highest leftmost closest point
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* 4: lower rightmost farthest point
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* 5: lower rightmost farthest point
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* 6: highest rightmost farthest point
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* 7: highest leftmost farthest point
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*
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* Crude ASCII art again, sorry for your eyes.
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*
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* @verbatim
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6_________ 7
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/| /|
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/ | / |
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3/__|_____/2 |
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| |_____|__|
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| /4 | /5
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| / | /
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|/_______|/
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0 1
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@endverbatim
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*
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* @param bb A vector in which to put the points of the bounding box.
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* @return void
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**/
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void
getCompleteBB(Vec3f bb[8])
const
;
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};
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}
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#endif // Tulip_BOUNDINGBOX_H
library
tulip-core
include
tulip
BoundingBox.h
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