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GlTriangle.h
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/*
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*
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* This file is part of Tulip (www.tulip-software.org)
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*
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* Authors: David Auber and the Tulip development Team
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* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
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*
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* Tulip is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* Tulip is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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*/
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#ifndef GLTRIANGLE_H
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#define GLTRIANGLE_H
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#include <tulip/GlRegularPolygon.h>
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namespace
tlp {
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/**
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* @ingroup OpenGL
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* @brief Class to create a triangle
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*/
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class
TLP_GL_SCOPE
GlTriangle
:
public
GlRegularPolygon
{
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public
:
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/**
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* @brief Constructor
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*/
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GlTriangle
(
const
Coord &position,
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const
Size &size,
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const
Color &outlineColor = Color(255, 0 , 0 , 255),
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const
Color &fillColor = Color (0, 0, 255,255),
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bool
filled =
true
,
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bool
outlined =
true
,
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const
std::string &textureName=
""
,
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float
outlineSize=1.);
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/**
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* @brief Default empty destructor
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*
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* @warning Don't use this constructor
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*/
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virtual
~
GlTriangle
();
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};
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}
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#endif
library
tulip-ogl
include
tulip
GlTriangle.h
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