compileFromSourceCode(const char *shaderSrc) | tlp::GlShader | |
compileFromSourceCode(const std::string &shaderSrc) | tlp::GlShader | |
compileFromSourceFile(const std::string &shaderSrcFilename) | tlp::GlShader | |
getCompilationLog() const | tlp::GlShader | [inline] |
getInputPrimitiveType() const | tlp::GlShader | [inline] |
getOutputPrimitiveType() const | tlp::GlShader | [inline] |
getShaderId() const | tlp::GlShader | [inline] |
getShaderType() const | tlp::GlShader | [inline] |
GlShader(ShaderType shaderType) | tlp::GlShader | |
GlShader(GLenum inputPrimitiveType, GLenum outputPrimitiveType) | tlp::GlShader | |
GlShaderProgram class | tlp::GlShader | [friend] |
isCompiled() const | tlp::GlShader | [inline] |
setInputPrimitiveType(const GLenum inputPrimitiveType) | tlp::GlShader | [inline] |
setOutputPrimitiveType(const GLenum outputPrimitiveType) | tlp::GlShader | [inline] |
~GlShader() | tlp::GlShader | |