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tlp::GlQuad Member List

This is the complete list of members for tlp::GlQuad, including all inherited members.

acceptVisitor(GlSceneVisitor *visitor)tlp::GlSimpleEntity [inline, virtual]
addLayerParent(GlLayer *)tlp::GlSimpleEntity [inline, virtual]
addParent(GlComposite *composite)tlp::GlSimpleEntity
boundingBoxtlp::GlSimpleEntity [protected]
checkByBoundingBoxVisitortlp::GlSimpleEntity [protected]
colorstlp::GlQuad [protected]
draw(float lod, Camera *camera)tlp::GlQuad [virtual]
getBoundingBox()tlp::GlSimpleEntity [inline, virtual]
getColor(int idColor) const tlp::GlQuad
getPosition(int idPosition) const tlp::GlQuad
getStencil()tlp::GlSimpleEntity [inline]
getTextureName() const tlp::GlQuad
getXML(xmlNodePtr rootNode)tlp::GlQuad [virtual]
GlQuad()tlp::GlQuad
GlQuad(Coord positions[N_QUAD_POINTS], const Color &color)tlp::GlQuad
GlQuad(Coord positions[N_QUAD_POINTS], Color colors[N_QUAD_POINTS])tlp::GlQuad
GlSimpleEntity()tlp::GlSimpleEntity [inline]
isCheckByBoundingBoxVisitor()tlp::GlSimpleEntity [inline]
isVisible()tlp::GlSimpleEntity [inline]
parentstlp::GlSimpleEntity [protected]
positionstlp::GlQuad [protected]
removeLayerParent(GlLayer *)tlp::GlSimpleEntity [inline, virtual]
removeParent(GlComposite *composite)tlp::GlSimpleEntity
setCheckByBoundingBoxVisitor(bool check)tlp::GlSimpleEntity [inline]
setColor(int idColor, const Color &color)tlp::GlQuad
setColor(const Color &color)tlp::GlQuad
setPosition(const Coord &position)tlp::GlQuad [protected]
setPosition(int idPosition, const Coord &position)tlp::GlQuad
setStencil(int stencil)tlp::GlSimpleEntity [inline, virtual]
setTextureName(const std::string &name)tlp::GlQuad
setVisible(bool visible)tlp::GlSimpleEntity [virtual]
setWithXML(xmlNodePtr rootNode)tlp::GlQuad [virtual]
stenciltlp::GlSimpleEntity [protected]
textureNametlp::GlQuad [protected]
translate(const Coord &mouvement)tlp::GlQuad [virtual]
visibletlp::GlSimpleEntity [protected]
~GlEntity()tlp::GlEntity [inline, virtual]
~GlQuad()tlp::GlQuad [virtual]
~GlSimpleEntity()tlp::GlSimpleEntity [virtual]



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