Tulip  5.7.4
Large graphs analysis and drawing
tlp::GlStar Class Reference

#include <GlStar.h>

+ Inheritance diagram for tlp::GlStar:
+ Collaboration diagram for tlp::GlStar:

Public Member Functions

 GlStar (const Coord &position, const Size &size, unsigned int numberOfStarPoints, const Color &fillColor=Color(0, 0, 255), const Color &outlineColor=Color(0, 0, 0), bool outlined=true, const std::string &textureName="", float outlineSize=1.)
 
 ~GlStar () override
 
unsigned int getNumberOfStarPoints ()
 
- Public Member Functions inherited from tlp::GlComplexPolygon
 GlComplexPolygon ()
 
 GlComplexPolygon (const std::vector< Coord > &coords, Color fcolor, Color ocolor, int polygonEdgesType=0, const std::string &textureName="", bool textured=true)
 
 GlComplexPolygon (const std::vector< Coord > &coords, Color fcolor, int polygonEdgesType=0, const std::string &textureName="", bool textured=true)
 
 GlComplexPolygon (const std::vector< std::vector< Coord >> &coords, Color fcolor, Color ocolor, int polygonEdgesType=0, const std::string &textureName="", bool textured=true)
 
 GlComplexPolygon (const std::vector< std::vector< Coord >> &coords, Color fcolor, int polygonEdgesType=0, const std::string &textureName="", bool textured=true)
 
void activateQuadBorder (const float borderWidth, const Color &color, const std::string &texture="", const int position=1, const float texCoordFactor=1.f, const int polygonId=0)
 
void deactivateQuadBorder (const int polygonId=0)
 
void draw (float lod, Camera *camera) override
 
Color getFillColor () const
 
Color getOutlineColor () const
 
const std::vector< std::vector< Coord > > & getPolygonSides () const
 
std::string getTextureName ()
 
float getTextureZoom ()
 
void getXML (std::string &outString) override
 
virtual void getXMLOnlyData (std::string &outString)
 
void setFillColor (const Color &color)
 
void setOutlineColor (const Color &color)
 
void setOutlineMode (const bool)
 
void setOutlineSize (double size)
 
void setOutlineStippled (bool stippled)
 
void setTextureActivation (bool)
 
void setTextureName (const std::string &name)
 
void setTextureZoom (float zoom)
 
void setWithXML (const std::string &inString, unsigned int &currentPosition) override
 
bool textureActivation ()
 
void translate (const Coord &mouvement) override
 
- Public Member Functions inherited from tlp::GlSimpleEntity
 GlSimpleEntity ()
 
 ~GlSimpleEntity () override
 
virtual BoundingBox getBoundingBox ()
 
int getStencil ()
 
bool isVisible () const
 
virtual void setStencil (int stencil)
 
virtual void setVisible (bool visible)
 

Protected Member Functions

void computeStar ()
 
- Protected Member Functions inherited from tlp::GlComplexPolygon
virtual void addPoint (const Coord &point)
 
virtual void beginNewHole ()
 
void createPolygon (const std::vector< Coord > &coords, int polygonEdgesType)
 
void runTesselation ()
 

Protected Attributes

unsigned int numberOfStarPoints
 
Coord position
 
Size size
 
- Protected Attributes inherited from tlp::GlComplexPolygon
int currentVector
 
Color fillColor
 
Color outlineColor
 
bool outlined
 
double outlineSize
 
bool outlineStippled
 
std::vector< std::vector< Coord > > points
 
std::vector< std::vector< float > > pointsIdx
 
std::vector< bool > quadBorderActivated
 
std::vector< Color > quadBorderColor
 
std::vector< int > quadBorderPosition
 
std::vector< float > quadBorderTexFactor
 
std::vector< std::string > quadBorderTexture
 
std::vector< float > quadBorderWidth
 
bool textured
 
std::string textureName
 
float textureZoom
 
std::vector< float > verticesData
 
std::vector< unsigned int > verticesIndices
 
- Protected Attributes inherited from tlp::GlSimpleEntity
BoundingBox boundingBox
 
std::vector< GlComposite * > parents
 
int stencil
 
bool visible
 

Detailed Description

class to create a star

Definition at line 32 of file GlStar.h.

Constructor & Destructor Documentation

◆ GlStar()

tlp::GlStar::GlStar ( const Coord &  position,
const Size &  size,
unsigned int  numberOfStarPoints,
const Color &  fillColor = Color(0, 0, 255),
const Color &  outlineColor = Color(0, 0, 0),
bool  outlined = true,
const std::string &  textureName = "",
float  outlineSize = 1. 
)

Constructor.

The outline is the border of the regular star

The fill is inside the regular star

◆ ~GlStar()

tlp::GlStar::~GlStar ( )
override

Destructor.

Member Function Documentation

◆ getNumberOfStarPoints()

unsigned int tlp::GlStar::getNumberOfStarPoints ( )

Get the number of star points.