Tulip  5.2.0
Large graphs analysis and drawing
GlPolygon.h
1 /*
2  *
3  * This file is part of Tulip (http://tulip.labri.fr)
4  *
5  * Authors: David Auber and the Tulip development Team
6  * from LaBRI, University of Bordeaux
7  *
8  * Tulip is free software; you can redistribute it and/or modify
9  * it under the terms of the GNU Lesser General Public License
10  * as published by the Free Software Foundation, either version 3
11  * of the License, or (at your option) any later version.
12  *
13  * Tulip is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16  * See the GNU General Public License for more details.
17  *
18  */
19 
20 #ifndef GLPOLYGON_H
21 #define GLPOLYGON_H
22 
23 #include <vector>
24 
25 #include <tulip/Color.h>
26 #include <tulip/Coord.h>
27 #include <tulip/tulipconf.h>
28 #include <tulip/GlAbstractPolygon.h>
29 
30 namespace tlp {
31 /**
32  * @ingroup OpenGL
33  * @brief Class to create a polygon GlEntity
34  *
35  */
36 class TLP_GL_SCOPE GlPolygon : public GlAbstractPolygon {
37 public:
38  /**
39  * @brief Constructor where specify if the polygon is filled, is outlines the texture name and the
40  * outline size
41  */
42  GlPolygon(const bool filled = true, const bool outlined = true,
43  const std::string &textureName = "", const float outlineSize = 1);
44  /**
45  * @brief Constructor with a vector of point, a vector of fill color, a vector of outline color
46  * and if the polygon is filled, is outlined and the outline size
47  */
48  GlPolygon(const std::vector<Coord> &points, const std::vector<Color> &fillColors,
49  const std::vector<Color> &outlineColors, const bool filled, const bool outlined,
50  const std::string &textureName = "", const float outlineSize = 1);
51  /**
52  * @brief Constructor with a number of point, a number of fill color, a number of outline color
53  * and if the polygon is filled, outlined and the ouline size
54  */
55  GlPolygon(const unsigned int nbPoints, const unsigned int nbFillColors,
56  const unsigned int nbOutlineColors, const bool filled = true,
57  const bool outlined = true, const std::string &textureName = "",
58  const float outlineSize = 1);
59  ~GlPolygon() override;
60 
61  /**
62  * @brief Change number of point of the polygon
63  */
64  virtual void resizePoints(const unsigned int nbPoints);
65  /**
66  * @brief Change number of colors of the polygon
67  */
68  virtual void resizeColors(const unsigned int nbColors);
69 
70  /**
71  * @brief return the ith point
72  */
73  virtual const Coord &point(const unsigned int i) const;
74  /**
75  * @brief return the ith point
76  */
77  virtual Coord &point(const unsigned int i);
78 };
79 }
80 #endif
Class to create a polygon GlEntity.
Definition: GlPolygon.h:36
class to create a abstract polygon