Tulip  5.7.4
Large graphs analysis and drawing
GlCPULODCalculator.h
1 /*
2  *
3  * This file is part of Tulip (https://tulip.labri.fr)
4  *
5  * Authors: David Auber and the Tulip development Team
6  * from LaBRI, University of Bordeaux
7  *
8  * Tulip is free software; you can redistribute it and/or modify
9  * it under the terms of the GNU Lesser General Public License
10  * as published by the Free Software Foundation, either version 3
11  * of the License, or (at your option) any later version.
12  *
13  * Tulip is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16  * See the GNU General Public License for more details.
17  *
18  */
19 ///@cond DOXYGEN_HIDDEN
20 
21 #ifndef Tulip_GLCPULODCALCULATOR_H
22 #define Tulip_GLCPULODCALCULATOR_H
23 
24 #include <vector>
25 
26 #include <tulip/Coord.h>
27 #include <tulip/GlLODCalculator.h>
28 #include <tulip/Matrix.h>
29 
30 namespace tlp {
31 class GlSimpleEntity;
32 class Camera;
33 
34 /**
35  * \brief Class used to compute LOD of GlEntities with OpenMP parallelization
36  *
37  * This class perform LOD computation of GlEntities based on screen projection of entities bounding
38  * boxes
39  * \warning By default this class don't compute LOD for edges (for optimisation) and return a lod of
40  * 10. to these edges, if you want to compute edges' LOD call setComputeEdgesLOD(true)
41  */
42 class TLP_GL_SCOPE GlCPULODCalculator : public GlLODCalculator {
43 
44 public:
45  GlCPULODCalculator();
46  ~GlCPULODCalculator() override;
47  GlLODCalculator *clone() override {
48  GlCPULODCalculator *calculator = new GlCPULODCalculator();
49  calculator->setComputeOutScreenLOD(computeOutScreenLOD);
50  return calculator;
51  }
52 
53  /**
54  * Begin a new camera (use to render next entities)
55  */
56  void beginNewCamera(Camera *camera) override;
57  /**
58  * This function is called by GlLODSceneVisitor when a simple entity is found
59  */
60  void addSimpleEntityBoundingBox(GlSimpleEntity *entity, const BoundingBox &bb) override;
61  /**
62  * This function is called by GlLODSceneVisitor when a node is found
63  */
64  void addNodeBoundingBox(unsigned int id, unsigned int pos, const BoundingBox &bb) override;
65  /**
66  * This function is called by GlLODSceneVisitor when an edge is found
67  */
68  void addEdgeBoundingBox(unsigned int id, unsigned int pos, const BoundingBox &bb) override;
69 
70  /**
71  * Reserve memory to store nodes and edges LOD
72  * this function is an optimisation function
73  */
74  void reserveMemoryForGraphElts(unsigned int nbNodes, unsigned int nbEdges) override;
75 
76  /**
77  * Compute all bounding boxes
78  * If you want to compute LOD for a simple scene, you just have to call this function with the
79  * same value for globalViewport and currentViewport
80  * But if you want to perform a sub screen part selection you have to call this function with:
81  * globalViewport the viewport of the visualisation and currentViewport the viewport of the
82  * selection
83  * \param globalViewport is used to compute LOD
84  * \param currentViewport return -1 for all entities outside this viewport
85  */
86  void compute(const Vector<int, 4> &globalViewport,
87  const Vector<int, 4> &currentViewport) override;
88 
89  /**
90  * This function return the scene bounding box
91  */
92  BoundingBox getSceneBoundingBox() override;
93 
94  /**
95  * Set if the edge LOD must be calculated
96  * \Warning If not calculated, the default edge LOD is 10.
97  */
98  inline void setComputeEdgesLOD(bool state) {
99  computeEdgesLOD = state;
100  }
101 
102  /**
103  * Set if the LOD is computed for out screen entities
104  */
105  inline void setComputeOutScreenLOD(bool state) {
106  computeOutScreenLOD = state;
107  }
108 
109 protected:
110  virtual void computeFor3DCamera(LayerLODUnit *layerLODUnit, const Coord &eye,
111  const Matrix<float, 4> &transformMatrix,
112  const Vector<int, 4> &globalViewport,
113  const Vector<int, 4> &currentViewport);
114 
115  virtual void computeFor2DCamera(LayerLODUnit *layerLODUnit, const Vector<int, 4> &globalViewport,
116  const Vector<int, 4> &currentViewport);
117 
118  bool computeEdgesLOD;
119  bool computeOutScreenLOD;
120 
121  std::vector<bool> noBBCheck;
122  std::vector<BoundingBox> bbs;
123 
124  LayerLODUnit *currentLayerLODUnit;
125 };
126 } // namespace tlp
127 
128 #endif // Tulip_GLCPULODCALCULATOR_H
129 ///@endcond