Tulip  4.0.0
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clique_import/cliqueimport.cpp

This example shows a simple graph import plug-in.It details the different functions and possibilities of a Graph import plug-in.

#include <string>
#include <tulip/TulipPluginHeaders.h>
using namespace tlp;
using namespace std;
class CliqueImport: public tlp::ImportModule {
public:
PLUGININFORMATIONS("Clique", "Tulip Team", "05/10/2012", "Clique Import Plugin", "1.0", "Graph")
CliqueImport(tlp::PluginContext* context);
~CliqueImport();
bool importGraph();
};
PLUGIN(CliqueImport)
//a description of the parameter, that will appear in the GUI to explain how the parameter influences the plugin.
const char * nodeCountDescription =
// number of nodes (equivalent to degree)
HTML_HELP_OPEN() \
HTML_HELP_DEF( "type", "unsigned int" ) \
HTML_HELP_BODY() \
"How many nodes the clique will contain" \
HTML_HELP_CLOSE();
CliqueImport::CliqueImport(tlp::PluginContext* context):ImportModule(context) {
//how many nodes we want in our clique
addInParameter<uint>("nodeCount", nodeCountDescription, "5");
//depend on the circular layout, as it is the most obvious choice to draw a clique
addDependency("Circular", "1.1");
}
CliqueImport::~CliqueImport() {
}
//retrieve the number of nodes we need to create
uint nodeCount = 5;
dataSet->get("nodeCount", nodeCount);
//create the nodes
for(uint i = 0; i < nodeCount; ++i) {
graph->addNode();
}
/*
* This could be done more efficiently by using a vector of nodes and iterating over the indices,
* but we don't really care about performances in this case, do we ?
*/
//double iteration over the graph's nodes.
node current;
node other;
forEach(current, graph->getNodes()) {
forEach(other, graph->getNodes()) {
if(current != other) {
graph->addEdge(current, other);
}
}
}
//apply the circular algorithm on the clique to make it look good (at least better than 'Random')
LayoutProperty* layout = graph->getProperty<LayoutProperty>("viewLayout");
string message;
graph->applyPropertyAlgorithm("Circular", layout, message);
//no way in hell this can fail.
return true;
}