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tlp::GlSphere Class Reference

#include <GlSphere.h>

Inheritance diagram for tlp::GlSphere:
Collaboration diagram for tlp::GlSphere:

List of all members.

Public Member Functions

  • GlSphere ()
  • GlSphere (const Coord &position, float radius, const Color &color=Color(0, 0, 0, 255), float rotX=0, float rotY=0, float rotZ=0)
  • GlSphere (const Coord &position, float radius, const std::string &textureFile, int alpha=255, float rotX=0, float rotY=0, float rotZ=0)
  • virtual void draw (float lod, Camera *camera)
  • virtual void translate (const Coord &mouvement)
  • const Coord & getPosition () const
  • void setPosition (const Coord &pos)
  • virtual void setTexture (const std::string &texture)
  • const Color & getColor () const
  • void setColor (const Color &newColor)
  • virtual void getXML (xmlNodePtr rootNode)
  • virtual void setWithXML (xmlNodePtr rootNode)

Detailed Description

Class to create a sphere with GlEntity system


Constructor & Destructor Documentation

tlp::GlSphere::GlSphere ( ) [inline]
tlp::GlSphere::GlSphere ( const Coord &  position,
float  radius,
const Color &  color = Color(0, 0, 0, 255),
float  rotX = 0,
float  rotY = 0,
float  rotZ = 0 
)

Create a sphere with a position, a radius a fill color and multiple rotation (if you want)

tlp::GlSphere::GlSphere ( const Coord &  position,
float  radius,
const std::string &  textureFile,
int  alpha = 255,
float  rotX = 0,
float  rotY = 0,
float  rotZ = 0 
)

Create a sphere with a position, a radius, a texture, an alphe and multiple rotation (if you want)


Member Function Documentation

virtual void tlp::GlSphere::draw ( float  lod,
Camera camera 
) [virtual]

Draw the sphere

Implements tlp::GlSimpleEntity.

const Color& tlp::GlSphere::getColor ( ) const [inline]

Get the color

const Coord& tlp::GlSphere::getPosition ( ) const [inline]

Get absolute position

virtual void tlp::GlSphere::getXML ( xmlNodePtr  rootNode) [virtual]

Function to export data in XML

Implements tlp::GlSimpleEntity.

void tlp::GlSphere::setColor ( const Color &  newColor) [inline]

Set the color

void tlp::GlSphere::setPosition ( const Coord &  pos) [inline]

Set absolute position

virtual void tlp::GlSphere::setTexture ( const std::string &  texture) [inline, virtual]

Set the texture name

virtual void tlp::GlSphere::setWithXML ( xmlNodePtr  rootNode) [virtual]

Function to set data with XML

Implements tlp::GlSimpleEntity.

virtual void tlp::GlSphere::translate ( const Coord &  mouvement) [virtual]

Translate entity

Reimplemented from tlp::GlSimpleEntity.



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