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tlp::GlAbstractPolygon Class Reference
[GlEntities]

#include <GlAbstractPolygon.h>

Inheritance diagram for tlp::GlAbstractPolygon:
Collaboration diagram for tlp::GlAbstractPolygon:

List of all members.

Public Types

Public Member Functions

Protected Member Functions

Protected Attributes


Detailed Description

class to create a abstract polygon


Member Enumeration Documentation

Enumerator:
POLYGON 
QUAD_STRIP 

Constructor & Destructor Documentation

tlp::GlAbstractPolygon::GlAbstractPolygon (  ) 

Constructor

virtual tlp::GlAbstractPolygon::~GlAbstractPolygon (  )  [virtual]

Default empty destructor


Member Function Documentation

virtual void tlp::GlAbstractPolygon::clearGenerated (  )  [protected, virtual]

Clear previously generated VBO

virtual void tlp::GlAbstractPolygon::draw ( float  lod,
Camera camera 
) [virtual]

Draw the polygon

Implements tlp::GlSimpleEntity.

Reimplemented in tlp::Gl2DRect, and tlp::GlRect.

Color& tlp::GlAbstractPolygon::fcolor ( const unsigned int  i  ) 

return the ith color used for filling the polygon

Deprecated:
use getFillColor

Reimplemented in tlp::GlCircle.

const Color& tlp::GlAbstractPolygon::fcolor ( const unsigned int  i  )  const

return the ith color used for filling the polygon

Deprecated:
use getFillColor

Reimplemented in tlp::GlCircle.

Color tlp::GlAbstractPolygon::getFillColor ( unsigned int  i  ) 

Get the ith color used to filling the polygon

bool tlp::GlAbstractPolygon::getFillMode (  ) 

Get if the polygon is filled or not

float tlp::GlAbstractPolygon::getHideOutlineLod (  ) 

Get the lod outline value, below this lod value outline will not be displayed

bool tlp::GlAbstractPolygon::getLightingMode (  ) 

Get if the polygon use light or not

Color tlp::GlAbstractPolygon::getOutlineColor ( unsigned int  i  ) 

Get the ith color used to outlining the polygon

bool tlp::GlAbstractPolygon::getOutlineMode (  ) 

Get if the polygon is outlined or not

float tlp::GlAbstractPolygon::getOutlineSize (  ) 

Get the outline size

PolygonMode tlp::GlAbstractPolygon::getPolygonMode (  ) 

Get the polygon mode (see PolygonMode enum)

std::string tlp::GlAbstractPolygon::getTextureName (  ) 

Get the textureName

virtual void tlp::GlAbstractPolygon::getXML ( xmlNodePtr  rootNode  )  [virtual]

Function to export data and type in XML

Implements tlp::GlSimpleEntity.

Reimplemented in tlp::Gl2DRect, tlp::GlCircle, tlp::GlQuad, and tlp::GlRect.

virtual void tlp::GlAbstractPolygon::getXMLOnlyData ( xmlNodePtr  rootNode  )  [virtual]

Function to export data in XML

virtual Color& tlp::GlAbstractPolygon::ocolor ( const unsigned int  i  )  [virtual]

return the ith color used for outlining the polygon

Deprecated:
use getOutlineColor

Reimplemented in tlp::GlCircle.

const Color& tlp::GlAbstractPolygon::ocolor ( const unsigned int  i  )  const

return the ith color used for outlining the polygon

Deprecated:
use getOutlineColor

Reimplemented in tlp::GlCircle.

virtual void tlp::GlAbstractPolygon::recomputeBoundingBox (  )  [protected, virtual]

Clear previous bounding box and expand bounding box with polygons' points

void tlp::GlAbstractPolygon::setFColor ( const unsigned int  i,
const Color &  color 
)

Set the ith color used for filling the polygon

Deprecated:
use setFillColor
void tlp::GlAbstractPolygon::setFillColor ( const Color &  color  ) 

Set color used to filling the whole polygon

void tlp::GlAbstractPolygon::setFillColor ( unsigned int  i,
const Color &  color 
)

Set the ith color used to filling the polygon

virtual void tlp::GlAbstractPolygon::setFillColors ( const std::vector< Color > &  colors  )  [protected, virtual]

set fill colors of the polygon

void tlp::GlAbstractPolygon::setFillMode ( const   bool  ) 

Set if the polygon is filled or not

void tlp::GlAbstractPolygon::setHideOutlineLod ( float  lod  ) 

Set the lod outline value, below this lod value outline will not be displayed

void tlp::GlAbstractPolygon::setLightingMode ( const   bool  ) 

Set if the polygon use light or not

virtual void tlp::GlAbstractPolygon::setOColor ( const unsigned int  i,
const Color &  color 
) [virtual]

Set the ith color used for outlining the polygon

Deprecated:
use setOutlineColor
void tlp::GlAbstractPolygon::setOutlineColor ( const Color &  color  ) 

Set the color used to outlining the whole polygon

void tlp::GlAbstractPolygon::setOutlineColor ( unsigned int  i,
const Color &  color 
)

Set the ith color used to outlining the polygon

virtual void tlp::GlAbstractPolygon::setOutlineColors ( const std::vector< Color > &  colors  )  [protected, virtual]

set outline colors of the polygon

void tlp::GlAbstractPolygon::setOutlineMode ( const   bool  ) 

Set if the polygon is outlined or not

void tlp::GlAbstractPolygon::setOutlineSize ( float  size  ) 

Set the outline size

virtual void tlp::GlAbstractPolygon::setPoint ( unsigned int  index,
const Coord &  point 
) [protected, virtual]

set ith Coord of the polygon

virtual void tlp::GlAbstractPolygon::setPoints ( const std::vector< Coord > &  points  )  [protected, virtual]

set Coords of the polygon

void tlp::GlAbstractPolygon::setPolygonMode ( PolygonMode  mode  ) 

Set the polygon mode (see PolygonMode enum)

void tlp::GlAbstractPolygon::setTextureName ( const std::string &  name  ) 

Set the textureName

virtual void tlp::GlAbstractPolygon::setWithXML ( xmlNodePtr  rootNode  )  [virtual]

Function to set data with XML

Implements tlp::GlSimpleEntity.

Reimplemented in tlp::Gl2DRect, tlp::GlQuad, and tlp::GlRect.

virtual void tlp::GlAbstractPolygon::translate ( const Coord &  mouvement  )  [virtual]

Translate entity

Reimplemented from tlp::GlSimpleEntity.

Reimplemented in tlp::Gl2DRect.


Member Data Documentation

GLubyte* tlp::GlAbstractPolygon::auxIndices [protected]
GLuint tlp::GlAbstractPolygon::buffers[7] [protected]
std::vector<Color> tlp::GlAbstractPolygon::fillColors [protected]
GLubyte* tlp::GlAbstractPolygon::indices [protected]
std::vector<Coord> tlp::GlAbstractPolygon::normalArray [protected]
std::vector<Color> tlp::GlAbstractPolygon::outlineColors [protected]
std::vector<Coord> tlp::GlAbstractPolygon::points [protected]
GLfloat* tlp::GlAbstractPolygon::texArray [protected]
std::string tlp::GlAbstractPolygon::textureName [protected]


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