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EdgeExtremityGlyph.h File Reference

#include <tulip/TulipRelease.h>
#include <tulip/WithDependency.h>
#include <tulip/WithParameter.h>
#include <tulip/Node.h>
#include <tulip/Edge.h>
#include <tulip/Color.h>
#include <tulip/Size.h>
#include <tulip/Coord.h>
#include <tulip/Matrix.h>
#include <tulip/Plugin.h>
#include <tulip/TemplateFactory.h>

Include dependency graph for EdgeExtremityGlyph.h:

Namespaces

  • namespace tlp

Classes

Defines

  • #define EEGPLUGINFACTORY(T, C, N, A, D, I, R, ID, G)
  • #define EEGLYPHPLUGINOFGROUP(C, N, A, D, I, R, ID, G)   EEGPLUGINFACTORY(EdgeExtremityGlyph,C,N,A,D,I,R,ID,G)
  • #define EEGLYPHPLUGIN(C, N, A, D, I, R, ID)   EEGLYPHPLUGINOFGROUP(C,N,A,D,I,R,ID,"")

Typedefs


Define Documentation

#define EEGLYPHPLUGIN C,
N,
A,
D,
I,
R,
ID   )     EEGLYPHPLUGINOFGROUP(C,N,A,D,I,R,ID,"")
 

#define EEGLYPHPLUGINOFGROUP C,
N,
A,
D,
I,
R,
ID,
 )     EEGPLUGINFACTORY(EdgeExtremityGlyph,C,N,A,D,I,R,ID,G)
 

#define EEGPLUGINFACTORY T,
C,
N,
A,
D,
I,
R,
ID,
 ) 
 

Value:

class C##T##Factory:public tlp::T##Factory       \
{                                                \
public:                                          \
  C##T##Factory(){                         \
    initFactory();                           \
    factory->registerPlugin(this);           \
  }                                  \
  std::string getName() const { return std::string(N);}      \
  std::string getGroup() const { return std::string(G);}     \
  std::string getAuthor() const {return std::string(A);}     \
  std::string getDate() const {return std::string(D);}       \
  std::string getInfo() const {return std::string(I);}       \
  std::string getRelease() const {return std::string(R);}\
  std::string getTulipRelease() const {return std::string(TULIP_RELEASE);}\
  int    getId() const {return ID;}        \
  tlp::T * createPluginObject(tlp::EdgeExtremityGlyphContext *gc)  \
  {                                  \
    C *tmp = new C(gc);                    \
    return ((tlp::T *) tmp);               \
  }                                  \
};                                               \
extern "C" {                                            \
  C##T##Factory C##T##FactoryInitializer;               \
}



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